4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 10 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 19 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 4 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 2 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does 4Netplayers Rust Server wipe?
Too few wipes on record for 4Netplayers Rust Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 16 hours ago.
Wipe day on 4Netplayers Rust Server: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts 4Netplayers Rust Server?
No region appears in what 4Netplayers Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 141.94.74.199:21000.
Which Rust version is 4Netplayers Rust Server on?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167231. The protocol has to match before you can join; Steam updates it automatically.
What uptime does 4Netplayers Rust Server show, and is it up?
Offline at this refresh: 4Netplayers Rust Server, last seen 16 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 3 October 2026.
Lists and tags
How should the tags on 4Netplayers Rust Server be read?
Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmprimitive (Game mode): Primitive, so combat runs on bows, spears and melee rather than guns; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?
These Rust Server Analytics lists include 4Netplayers Rust Server: Modded Rust servers: live data and Primitive Rust servers. On the server list, the filters that return it are: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does 4Netplayers Rust Server compare?
On player hours over seven days, 4Netplayers Rust Server ranks #15,366, within the top 71% of ranked servers.
At what level does 4Netplayers Rust Server run its population?
4Netplayers Rust Server is offline at this refresh; the last contact was 16 days ago.
Map and rules
What settings and rules does 4Netplayers Rust Server use?
No gather rate is given in the name of 4Netplayers Rust Server. No custom group limit: 8 players is the standard. primitive is the game mode, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on 4Netplayers Rust Server: which one is it?
4Netplayers Rust Server uses a procedural map of size 3,072 with seed 20261003, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join 4Netplayers Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.94.74.199:21000.