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Drill-through Server detail

4Netplayers Rust Server

Offline 141.94.74.199:21000 checked 16d ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,366 top 71%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct10 Oct13 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 1 / 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average 10 / 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 19 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 4 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 2 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 3 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does 4Netplayers Rust Server wipe?

Too few wipes on record for 4Netplayers Rust Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 16 hours ago.

Wipe day on 4Netplayers Rust Server: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts 4Netplayers Rust Server?

No region appears in what 4Netplayers Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 141.94.74.199:21000.

Which Rust version is 4Netplayers Rust Server on?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167231. The protocol has to match before you can join; Steam updates it automatically.

What uptime does 4Netplayers Rust Server show, and is it up?

Offline at this refresh: 4Netplayers Rust Server, last seen 16 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 3 October 2026.

Lists and tags

How should the tags on 4Netplayers Rust Server be read?

Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmprimitive (Game mode): Primitive, so combat runs on bows, spears and melee rather than guns; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Rust Server?

These Rust Server Analytics lists include 4Netplayers Rust Server: Modded Rust servers: live data and Primitive Rust servers. On the server list, the filters that return it are: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does 4Netplayers Rust Server compare?

On player hours over seven days, 4Netplayers Rust Server ranks #15,366, within the top 71% of ranked servers.

At what level does 4Netplayers Rust Server run its population?

4Netplayers Rust Server is offline at this refresh; the last contact was 16 days ago.

Map and rules

What settings and rules does 4Netplayers Rust Server use?

No gather rate is given in the name of 4Netplayers Rust Server. No custom group limit: 8 players is the standard. primitive is the game mode, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on 4Netplayers Rust Server: which one is it?

4Netplayers Rust Server uses a procedural map of size 3,072 with seed 20261003, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.94.74.199:21000.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Primitive, so combat runs on bows, spears and melee rather than guns.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.