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Drill-through Server detail

RustyJoe

Online AF 139.84.236.109:28016 checked 12m ago

Drill-through
FilterServeris RustyJoe
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 2/ 50
7-day average 1 peak 9
Rank #2,844 top 13% · #7 in AF
Last wipe 27d ago monthly schedule
Next wipe 7d 2h Thu 5 Nov, 19:00 UTC FW
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak13players, last three wipes

Coming wipes

InWhen, UTCKind
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
35d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW27d ago 13 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 33 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 34 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 29 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average 67 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 36 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 9 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustyJoe: what is it?

The force wipe is the only wipe for RustyJoe, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 21 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on RustyJoe: what should you expect?

The average busiest count over recent wipes is 13 players. 47 hours after the latest wipe the crowd peaked.

Server

In which region does RustyJoe sit?

In Africa, according to its AF tag, sits RustyJoe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 139.84.236.109:28016.

Which Rust version is RustyJoe on?

On Windows, RustyJoe runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustyJoe show, and is it up?

The current status of RustyJoe is online. The uptime it reports puts the last restart at about 33 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does RustyJoe show?

Over 48 hours the average held at 98 server fps, and the minimum was 82. At its highest the entity count was 131,348, including buildings, deployables and all else. At its highest, memory use was 3,887 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on RustyJoe be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; AF (Africa): Africa is the region it appears under in the browser are the tags RustyJoe publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustyJoe appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustyJoe: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does RustyJoe sit among Rust servers?

For player hours over the last seven days, RustyJoe places #2,844 globally and #7 in Africa, in the top 13% of all ranked servers.

What is the population of RustyJoe?

Population at the current refresh: 2 players on RustyJoe, against 50 slots. Averaging 1 players across seven days, the server reached a peak of 9. Across the last 48 hours, 21:00 UTC shows the highest average: 2 players.

Settings

How is RustyJoe configured, and what rules apply?

The name of RustyJoe does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for RustyJoe?

RustyJoe uses a procedural map of size 3,700 with seed 509418494, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to RustyJoe?

In the Rust console (F1), enter client.connect 139.84.236.109:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,AF,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

AF
Africa Africa is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.