RustyJoe
Online AF 139.84.236.109:28016 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 33 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 34 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 29 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 67 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 36 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 9 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RustyJoe: what is it?
The force wipe is the only wipe for RustyJoe, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 21 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on RustyJoe: what should you expect?
The average busiest count over recent wipes is 13 players. 47 hours after the latest wipe the crowd peaked.
Server
In which region does RustyJoe sit?
In Africa, according to its AF tag, sits RustyJoe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 139.84.236.109:28016.
Which Rust version is RustyJoe on?
On Windows, RustyJoe runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does RustyJoe show, and is it up?
The current status of RustyJoe is online. The uptime it reports puts the last restart at about 33 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does RustyJoe show?
Over 48 hours the average held at 98 server fps, and the minimum was 82. At its highest the entity count was 131,348, including buildings, deployables and all else. At its highest, memory use was 3,887 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on RustyJoe be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; AF (Africa): Africa is the region it appears under in the browser are the tags RustyJoe publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RustyJoe appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include RustyJoe: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does RustyJoe sit among Rust servers?
For player hours over the last seven days, RustyJoe places #2,844 globally and #7 in Africa, in the top 13% of all ranked servers.
What is the population of RustyJoe?
Population at the current refresh: 2 players on RustyJoe, against 50 slots. Averaging 1 players across seven days, the server reached a peak of 9. Across the last 48 hours, 21:00 UTC shows the highest average: 2 players.
Settings
How is RustyJoe configured, and what rules apply?
The name of RustyJoe does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for RustyJoe?
RustyJoe uses a procedural map of size 3,700 with seed 509418494, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to RustyJoe?
In the Rust console (F1), enter client.connect 139.84.236.109:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you.