Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE
Online 136.243.54.171:2355 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:38 UTC FW27d ago | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 27 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 29 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 18 / 200 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 42 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 57 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 9 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE wipe?
The force wipe is the only wipe for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 18 hours. A monthly wipe schedule is published in its tags.
Wipe day on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE: what should you expect?
Across recent wipes the busiest point averaged 5 players. Peak population for the latest wipe came 8 hours after it began.
Server details
In which region does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE sit?
No region appears in what Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 136.243.54.171:2355.
What Rust build does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE run?
On Linux, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, and is it online now?
Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE reports online at the current check. About 2 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE perform well?
The 48-hour average was 87 server fps; the low was 61. At its highest the entity count was 164,571, including buildings, deployables and all else. Memory use reached 4,935 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE carry?
Tags from Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
The following Rust Server Analytics lists count Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE among their servers: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE compare?
Player hours for the last seven days place Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE at #3,711, in the top 17% of the ranked field.
What is the population of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE holds 0 players of its 75 slots as of the latest update. The seven-day mean is 1 players, against a peak of 4. Averaged over 48 hours, activity is highest at 17:00 UTC with 3 players.
Map and rules
What are the settings on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, and its rules?
Gather rate is not mentioned in the name of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
Connection
What is the way onto Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?
In the Rust console (F1), enter client.connect 136.243.54.171:2355. Launch Rust on this page also works, opening Rust through Steam and connecting you.