ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 31 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 39 on average | 62 / 100 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 27 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 31 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 23 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ThievingRaccoonTest wipe?
The force wipe is the only wipe for ThievingRaccoonTest, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 18 days 17 hours ago. Its tags state a wipe schedule of one month.
Wipe day on ThievingRaccoonTest: what should you expect?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of ThievingRaccoonTest?
In North America, according to its NA tag, sits ThievingRaccoonTest. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 135.148.137.170:60400.
Which Rust version is ThievingRaccoonTest on?
On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is ThievingRaccoonTest up, and how steady is its uptime?
ThievingRaccoonTest reports online at the current check. About 2 days ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does ThievingRaccoonTest show?
Server fps averaged 232 over the last 48 hours, with a floor of 213. At its highest the entity count was 54,776, including buildings, deployables and all else. Memory use reached 3,760 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do ThievingRaccoonTest's tags stand for?
The game's server browser reads the tags ThievingRaccoonTest publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ThievingRaccoonTest?
These Rust Server Analytics lists include ThievingRaccoonTest: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does ThievingRaccoonTest sit among Rust servers?
ThievingRaccoonTest holds #15,270 on seven-day player hours and #1,491 in North America, inside the top 69% of the ranked field.
What is the population of ThievingRaccoonTest?
ThievingRaccoonTest holds 0 players of its 100 slots as of the latest update. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does ThievingRaccoonTest use?
Gather rate is not mentioned in the name of ThievingRaccoonTest. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on ThievingRaccoonTest: which one is it?
A procedural map of size 3,800 with seed 1, generated by the game, runs on ThievingRaccoonTest. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
How can a player join ThievingRaccoonTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.137.170:60400.