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Drill-through Server detail

RiSu-Test Server

Online 121.1.248.130:37600 checked 12m ago

Drill-through
FilterServeris RiSu-Test Server
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 1/ 2
7-day average 0 peak 1
Rank #10,132 top 46%
Last wipe 50m ago monthly schedule
Next wipe 7d 5h Thu 5 Nov, 19:00 UTC FW
Capacity 50% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75111:0012:0013:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608011:0012:0013:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
35d 5hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 4 OctSun 27 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:16 UTC50m ago – – running 1
Sun 4 Oct, 08:55 UTC25d ago 1 – – 0
Sun 27 Sep, 23:55 UTC31d ago 1 halved by day 3 6.4 days 0
Mon 14 Sep, 12:21 UTC45d ago 1 halved by day 8 13.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 24 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 27 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 15 / 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 38 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average 57 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 7 / 100

Quick answers

from the figures on this page

Wipe cycle

When does RiSu-Test Server wipe?

The force wipe is the only wipe for RiSu-Test Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 50 minutes ago. The tags carry a monthly wipe schedule.

Wipe day on RiSu-Test Server: what should you expect?

The average busiest count over recent wipes is 1 players. 3 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server

In which region does RiSu-Test Server sit?

A region is not published by RiSu-Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 121.1.248.130:37600.

Which Rust version is RiSu-Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for RiSu-Test Server. The protocol has to match before you can join; Steam updates it automatically.

Is RiSu-Test Server up, and how steady is its uptime?

RiSu-Test Server reports online at the current check. Its reported uptime indicates a restart roughly 1 hours ago. 12% uptime over the last 7 full days, equal to 21 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does RiSu-Test Server show?

Server fps averaged 48 over the last 48 hours, with a floor of 44. Entity count reached 103,847, covering buildings, deployables and the rest of the world. Peak memory was 2,844 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on RiSu-Test Server be read?

Tags from RiSu-Test Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RiSu-Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RiSu-Test Server: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

What position does RiSu-Test Server hold in the server rankings?

Player hours for the last seven days place RiSu-Test Server at #10,132, in the top 46% of the ranked field.

How many players does RiSu-Test Server carry?

Population at the current refresh: 1 players on RiSu-Test Server, against 2 slots. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 12:00 UTC with 1 players.

Settings

What settings and rules does RiSu-Test Server use?

The name of RiSu-Test Server does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on RiSu-Test Server: which one is it?

The game generates a procedural map of size 4,000 with seed 1337 for RiSu-Test Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

How to join

What is the way onto RiSu-Test Server?

In the Rust console (F1), enter client.connect 121.1.248.130:37600. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.