Pandemic PvE - Practically Complete PvE Protection
Online NA 115.42.46.218:28035 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | 12 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 21 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 15 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 57 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 9 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 3 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Pandemic PvE - Practically Complete PvE Protection wipe?
Once a month Pandemic PvE - Practically Complete PvE Protection wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 17 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On Pandemic PvE - Practically Complete PvE Protection, what happens on wipe day?
Recent wipes averaged a busiest count of 12 players. Peak population for the latest wipe came 8 hours after it began.
Server
What is the hosting location of Pandemic PvE - Practically Complete PvE Protection?
In North America, according to its NA tag, sits Pandemic PvE - Practically Complete PvE Protection. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 115.42.46.218:28035.
Which Rust version is Pandemic PvE - Practically Complete PvE Protection on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Pandemic PvE - Practically Complete PvE Protection. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Pandemic PvE - Practically Complete PvE Protection, and is it online now?
The current status of Pandemic PvE - Practically Complete PvE Protection is online. About 8 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does Pandemic PvE - Practically Complete PvE Protection show?
Server fps averaged 80 over the last 48 hours, with a floor of 54. Entity count reached 167,814, covering buildings, deployables and the rest of the world. Memory use reached 4,910 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Pandemic PvE - Practically Complete PvE Protection carry?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America are the tags Pandemic PvE - Practically Complete PvE Protection publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Pandemic PvE - Practically Complete PvE Protection?
The following Rust Server Analytics lists count Pandemic PvE - Practically Complete PvE Protection among their servers: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Pandemic PvE - Practically Complete PvE Protection hold in the server rankings?
Ranked on seven-day player hours, Pandemic PvE - Practically Complete PvE Protection is #2,598 overall and #420 in North America, within the top 12% of ranked servers.
What is the population of Pandemic PvE - Practically Complete PvE Protection?
Of 50 slots, 0 are filled on Pandemic PvE - Practically Complete PvE Protection at this refresh. Seven-day figures: an average of 1 players and a peak of 7. The 48-hour peak window is 01:00 UTC, at an average of 3 players.
Settings
What settings and rules does Pandemic PvE - Practically Complete PvE Protection use?
No gather rate is given in the name of Pandemic PvE - Practically Complete PvE Protection. A maximum of 12 players per group applies. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for Pandemic PvE - Practically Complete PvE Protection?
Pandemic PvE - Practically Complete PvE Protection uses a procedural map of size 4,500 with seed 809082222, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Pandemic PvE - Practically Complete PvE Protection?
In the Rust console (F1), enter client.connect 115.42.46.218:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1 is its website.