[EU] Facepunch 15
Online 109.200.194.196:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 43 hours in, with 210 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW27d ago | 298+210 queue | – | running | 32 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 322 / 325 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 139 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 54 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 123 on average | 119 / 300 |
| Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 57 on average | 43 / 200 |
| Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 20 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [EU] Facepunch 15: what is it?
Once a month [EU] Facepunch 15 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 16 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On [EU] Facepunch 15, what happens on wipe day?
Across recent wipes the busiest point averaged 298 players. With 210 more in the queue, the latest wipe peaked 43 hours after the wipe.
Server details
What is the hosting location of [EU] Facepunch 15?
No region tag is published by [EU] Facepunch 15, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 109.200.194.196:28015.
Which Rust version is [EU] Facepunch 15 on?
On Windows, [EU] Facepunch 15 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is [EU] Facepunch 15 up, and how steady is its uptime?
[EU] Facepunch 15 reports online at the current check. The uptime it reports puts the last restart at about 3 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [EU] Facepunch 15 stable?
The 48-hour average was 121 server fps; the low was 86. At its highest the entity count was 146,541, including buildings, deployables and all else. At its highest, memory use was 5,915 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [EU] Facepunch 15 be read?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; sc3 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags [EU] Facepunch 15 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [EU] Facepunch 15 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [EU] Facepunch 15 fits are: Rust tutorial servers, EU Rust servers: live population data, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
By whom is [EU] Facepunch 15 run?
124 other servers we track publish a playrust.com hostname too, and so does [EU] Facepunch 15, which points to a shared operator.
Player numbers
Against other Rust servers, how does [EU] Facepunch 15 compare?
Player hours for the last seven days place [EU] Facepunch 15 at #902, in the top 4% of the ranked field.
How many players does [EU] Facepunch 15 carry?
Population at the current refresh: 4 players on [EU] Facepunch 15, against 300 slots. The seven-day mean is 11 players, against a peak of 31. Across the last 48 hours, 19:00 UTC shows the highest average: 29 players.
Map and rules
What are the settings on [EU] Facepunch 15, and its rules?
No gather rate is given in the name of [EU] Facepunch 15. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The official Rust tab lists it. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [EU] Facepunch 15: which one is it?
A procedural map of size 4,500 with seed 378430328, generated by the game, runs on [EU] Facepunch 15. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [EU] Facepunch 15?
In the Rust console (F1), enter client.connect 109.200.194.196:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.