Rust Gaming Nation | Achievement Unlock | PvE
Online NA 104.143.3.5:30015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:35 UTC, in 1d 11h. Every Friday at 14:35 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 11h | Fri 30 Oct, 14:35 UTC | its own |
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 11h | Fri 6 Nov, 14:35 UTC | its own |
| 15d 11h | Fri 13 Nov, 14:35 UTC | its own |
| 22d 11h | Fri 20 Nov, 14:35 UTC | its own |
| 29d 11h | Fri 27 Nov, 14:35 UTC | its own |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 11h | Fri 4 Dec, 14:35 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:35 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 1 | halved by day 4 | 7 days | 0 |
| Fri 9 Oct, 13:54 UTC19d ago | 4 | halved by day 4 | 7 days | 0 |
| Wed 7 Oct, 11:40 UTC21d ago | 1 | held half | 2.1 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 0 | – | 5.7 days | 0 |
| Fri 25 Sep, 15:18 UTC33d ago | 2 | halved by day 2 | 6.1 days | 0 |
| Fri 18 Sep, 14:08 UTC40d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 60 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 40 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 43 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 70 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 21 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 10 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust Gaming Nation | Achievement Unlock | PvE wipe?
On Rust Gaming Nation | Achievement Unlock | PvE the wipe rhythm is every Friday at 14:35 UTC. A wipe is scheduled for Friday 30 October at 14:35 UTC, according to this server's cycle. 5 days 12 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On Rust Gaming Nation | Achievement Unlock | PvE, what happens on wipe day?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 4 hours in. Above half that peak until the next wipe held in 25% of recent wipes. By day 4 it had fallen below half where the hold failed.
Server
Which location hosts Rust Gaming Nation | Achievement Unlock | PvE?
In North America, according to its NA tag, sits Rust Gaming Nation | Achievement Unlock | PvE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.3.5:30015.
What Rust build does Rust Gaming Nation | Achievement Unlock | PvE run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Rust Gaming Nation | Achievement Unlock | PvE. Joining requires the same protocol on your game; Steam handles the update.
Is Rust Gaming Nation | Achievement Unlock | PvE up, and how steady is its uptime?
The current status of Rust Gaming Nation | Achievement Unlock | PvE is online. Its reported uptime indicates a restart roughly 2 hours ago. 98% uptime over the last 7 full days, equal to 165 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does Rust Gaming Nation | Achievement Unlock | PvE show?
The 48-hour average was 82 server fps; the low was 56. Buildings, deployables and all other world objects brought the entity total to 143,616. Peak memory was 4,516 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Rust Gaming Nation | Achievement Unlock | PvE carry?
gmrust (Game mode): Rust survival, standard ruleset; mp101 (Max players): Capacity of 101 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser are the tags Rust Gaming Nation | Achievement Unlock | PvE publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Rust Gaming Nation | Achievement Unlock | PvE appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Rust Gaming Nation | Achievement Unlock | PvE among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player numbers
What position does Rust Gaming Nation | Achievement Unlock | PvE hold in the server rankings?
Ranked on seven-day player hours, Rust Gaming Nation | Achievement Unlock | PvE is #8,466 overall and #1,194 in North America, within the top 38% of ranked servers.
How many players does Rust Gaming Nation | Achievement Unlock | PvE carry?
Population at the current refresh: 0 players on Rust Gaming Nation | Achievement Unlock | PvE, against 101 slots. The seven-day mean is 0 players, against a peak of 2.
Map and rules
What are the settings on Rust Gaming Nation | Achievement Unlock | PvE, and its rules?
Gather rate is not mentioned in the name of Rust Gaming Nation | Achievement Unlock | PvE. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Rust Gaming Nation | Achievement Unlock | PvE?
The game generates a procedural map of size 5,000 with seed 258685 for Rust Gaming Nation | Achievement Unlock | PvE. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Rust Gaming Nation | Achievement Unlock | PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.3.5:30015. https://www.rust-gaming-nation.com/ is its website.