Ironville Junction PVE Raidable Bases Convoy
Online NA 104.129.133.199:28029 checked 15m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:04 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 48 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 40 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 75 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 20 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9 / 200 |
Quick answers
from the figures on this pageWipe data
When does Ironville Junction PVE Raidable Bases Convoy wipe?
With the force wipe, once a month, Ironville Junction PVE Raidable Bases Convoy wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 8 hours ago. Its tags state a wipe schedule of one month.
On Ironville Junction PVE Raidable Bases Convoy, what happens on wipe day?
Across recent wipes the busiest point averaged 5 players. 47 hours after the latest wipe the crowd peaked.
Server
In which region does Ironville Junction PVE Raidable Bases Convoy sit?
Its NA tag puts Ironville Junction PVE Raidable Bases Convoy in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.129.133.199:28029 is its address.
Which Rust version is Ironville Junction PVE Raidable Bases Convoy on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Ironville Junction PVE Raidable Bases Convoy. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Ironville Junction PVE Raidable Bases Convoy show, and is it up?
As of the latest refresh, Ironville Junction PVE Raidable Bases Convoy is online. About 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Ironville Junction PVE Raidable Bases Convoy perform well?
The 48-hour average was 21 server fps; the low was 5. At its highest the entity count was 160,915, including buildings, deployables and all else. Peak memory was 4,995 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on Ironville Junction PVE Raidable Bases Convoy be read?
gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; modded (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; oxidation (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Ironville Junction PVE Raidable Bases Convoy publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Ironville Junction PVE Raidable Bases Convoy?
The following Rust Server Analytics lists count Ironville Junction PVE Raidable Bases Convoy among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Ironville Junction PVE Raidable Bases Convoy hold in the server rankings?
Ranked on seven-day player hours, Ironville Junction PVE Raidable Bases Convoy is #2,682 overall and #438 in North America, within the top 12% of ranked servers.
At what level does Ironville Junction PVE Raidable Bases Convoy run its population?
Of 200 slots, 0 are filled on Ironville Junction PVE Raidable Bases Convoy at this refresh. Averaging 1 players across seven days, the server reached a peak of 6. Averaged over 48 hours, activity is highest at 20:00 UTC with 3 players.
Settings
What are the settings on Ironville Junction PVE Raidable Bases Convoy, and its rules?
Gather rate is not mentioned in the name of Ironville Junction PVE Raidable Bases Convoy. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Ironville Junction PVE Raidable Bases Convoy: which one is it?
Download the published map file for the custom map on Ironville Junction PVE Raidable Bases Convoy, size 4,300, from this page.
How to join
What is the way onto Ironville Junction PVE Raidable Bases Convoy?
In the Rust console (F1), enter client.connect 104.129.133.199:28029. Launch Rust on this page also works, opening Rust through Steam and connecting you.