Friend Not Foe / PvE Community / Australasia
Online OC 103.62.51.209:49105 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 48% in OC, and #252 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 7h | Thu 12 Nov, 17:13 UTC | its own |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 7h | Thu 10 Dec, 17:13 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:13 UTC13d ago | 7 | – | running | 1 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 10 | halved by day 6 | 14 days | 0 |
| Thu 17 Sep, 17:04 UTC41d ago | 9 | halved by day 4 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN | OC · quad · monthly · 2 on average | 1 / 50 |
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 35 on average | 48 / 2000 |
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 1 / 50 |
| [RU] RCVL_25Rus PVE/PVP Four | EA · quad · biweekly · 2 on average | 3 / 51 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 5 / 150 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Friend Not Foe / PvE Community / Australasia: what is it?
The wipe rhythm of Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 13 days 16 hours ago. The tags carry an every-two-weeks wipe schedule.
On Friend Not Foe / PvE Community / Australasia, what happens on wipe day?
The average busiest count over recent wipes is 9 players. The highest player count on the latest wipe arrived 38 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 5 when it didn't hold.
Server
In which region does Friend Not Foe / PvE Community / Australasia sit?
Its OC tag puts Friend Not Foe / PvE Community / Australasia in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 103.62.51.209:49105.
What Rust build does Friend Not Foe / PvE Community / Australasia run?
On Windows, Friend Not Foe / PvE Community / Australasia runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Friend Not Foe / PvE Community / Australasia, and is it online now?
The current status of Friend Not Foe / PvE Community / Australasia is online. About 14 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Friend Not Foe / PvE Community / Australasia stable?
Server fps averaged 59 over the last 48 hours, with a floor of 54. Entity count reached 94,005, covering buildings, deployables and the rest of the world. Peak memory was 2,492 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Friend Not Foe / PvE Community / Australasia carry?
Tags from Friend Not Foe / PvE Community / Australasia, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; OC (Oceania): Its browser listing sits in Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Friend Not Foe / PvE Community / Australasia?
Among the Rust Server Analytics lists Friend Not Foe / PvE Community / Australasia fits are: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does Friend Not Foe / PvE Community / Australasia compare?
Ranked on seven-day player hours, Friend Not Foe / PvE Community / Australasia is #4,011 overall and #103 in Oceania, within the top 18% of ranked servers. The quad segment places it at #252.
What is the population of Friend Not Foe / PvE Community / Australasia?
Population at the current refresh: 0 players on Friend Not Foe / PvE Community / Australasia, against 50 slots. The seven-day mean is 1 players, against a peak of 4. Averaged over 48 hours, activity is highest at 11:00 UTC with 2 players.
Map and rules
What settings and rules does Friend Not Foe / PvE Community / Australasia use?
Gather rate is not mentioned in the name of Friend Not Foe / PvE Community / Australasia. Up to 4 players can form a group (quad). It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for Friend Not Foe / PvE Community / Australasia?
The game generates a procedural map of size 3,800 with seed 1255517319 for Friend Not Foe / PvE Community / Australasia. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Friend Not Foe / PvE Community / Australasia?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.62.51.209:49105. https://friendnotfoe.co.uk/ is its website.