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Drill-through Server detail

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 9m ago

Drill-through
FilterServeris Friend Not Foe / PvE Community / Australasia
Attributes
quad biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 1 peak 4
Rank #4,011 top 18% · #103 in OC
Last wipe 13d ago biweekly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #252 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
14d 7hThu 12 Nov, 17:13 UTCits own
35d 9hThu 3 Dec, 19:00 UTCFW force wipe
42d 7hThu 10 Dec, 17:13 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC13d ago 7 – running 1
Thu 1 Oct, 17:51 UTC FW27d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC41d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN OC · quad · monthly · 2 on average 1 / 50
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 35 on average 48 / 2000
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 1 / 50
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average 3 / 51
[AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 2 on average 5 / 150
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Friend Not Foe / PvE Community / Australasia: what is it?

The wipe rhythm of Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 13 days 16 hours ago. The tags carry an every-two-weeks wipe schedule.

On Friend Not Foe / PvE Community / Australasia, what happens on wipe day?

The average busiest count over recent wipes is 9 players. The highest player count on the latest wipe arrived 38 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 5 when it didn't hold.

Server

In which region does Friend Not Foe / PvE Community / Australasia sit?

Its OC tag puts Friend Not Foe / PvE Community / Australasia in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 103.62.51.209:49105.

What Rust build does Friend Not Foe / PvE Community / Australasia run?

On Windows, Friend Not Foe / PvE Community / Australasia runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Friend Not Foe / PvE Community / Australasia, and is it online now?

The current status of Friend Not Foe / PvE Community / Australasia is online. About 14 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Friend Not Foe / PvE Community / Australasia stable?

Server fps averaged 59 over the last 48 hours, with a floor of 54. Entity count reached 94,005, covering buildings, deployables and the rest of the world. Peak memory was 2,492 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Friend Not Foe / PvE Community / Australasia carry?

Tags from Friend Not Foe / PvE Community / Australasia, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; OC (Oceania): Its browser listing sits in Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Friend Not Foe / PvE Community / Australasia?

Among the Rust Server Analytics lists Friend Not Foe / PvE Community / Australasia fits are: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Friend Not Foe / PvE Community / Australasia compare?

Ranked on seven-day player hours, Friend Not Foe / PvE Community / Australasia is #4,011 overall and #103 in Oceania, within the top 18% of ranked servers. The quad segment places it at #252.

What is the population of Friend Not Foe / PvE Community / Australasia?

Population at the current refresh: 0 players on Friend Not Foe / PvE Community / Australasia, against 50 slots. The seven-day mean is 1 players, against a peak of 4. Averaged over 48 hours, activity is highest at 11:00 UTC with 2 players.

Map and rules

What settings and rules does Friend Not Foe / PvE Community / Australasia use?

Gather rate is not mentioned in the name of Friend Not Foe / PvE Community / Australasia. Up to 4 players can form a group (quad). It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for Friend Not Foe / PvE Community / Australasia?

The game generates a procedural map of size 3,800 with seed 1255517319 for Friend Not Foe / PvE Community / Australasia. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Friend Not Foe / PvE Community / Australasia?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.62.51.209:49105. https://friendnotfoe.co.uk/ is its website.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptsw
Networking It runs on the 'sw' network layer.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

OC
Oceania Its browser listing sits in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.