Charlie (no decay)
Online 99.76.200.68:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:36 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 185 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 212 on average | 111 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 187 on average | 98 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 155 on average | 172 / 400 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 189 / 200 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 31 / 300 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Charlie (no decay): what is it?
With the force wipe, once a month, Charlie (no decay) wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 23 days 23 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on Charlie (no decay): what should you expect?
The average busiest count over recent wipes is 2 players. 16 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of Charlie (no decay)?
A region is not published by Charlie (no decay). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 99.76.200.68:28015 is its address.
What Rust build does Charlie (no decay) run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Charlie (no decay). The protocol has to match before you can join; Steam updates it automatically.
What uptime does Charlie (no decay) show, and is it up?
Charlie (no decay) reports online at the current check. The uptime it reports puts the last restart at about 3 days 3 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Charlie (no decay) stable?
Over 48 hours the average held at 84 server fps, and the minimum was 66. Entity count reached 115,716, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,245 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Charlie (no decay)'s tags stand for?
The game's server browser reads the tags Charlie (no decay) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Charlie (no decay) appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Charlie (no decay) fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Charlie (no decay) sit among Rust servers?
Player hours for the last seven days place Charlie (no decay) at #8,088, in the top 36% of the ranked field.
What is the population of Charlie (no decay)?
Population at the current refresh: 0 players on Charlie (no decay), against 8 slots. The seven-day mean is 0 players, against a peak of 1.
Settings
How is Charlie (no decay) configured, and what rules apply?
The name of Charlie (no decay) does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for Charlie (no decay)?
Charlie (no decay) uses a procedural map of size 4,500 with seed 12345678, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to Charlie (no decay)?
In the Rust console (F1), enter client.connect 99.76.200.68:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.