352nd Imminent Threat Detail|4k|PvE&PvP
Online NA 99.39.168.49:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 8 / 200 |
| Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 2 / 100 |
| TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 16+ · monthly · 1 on average | 1 / 200 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 153 / 999 |
| Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 13 on average | 19 / 150 |
| Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 3 / 125 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for 352nd Imminent Threat Detail|4k|PvE&PvP: what is it?
The force wipe is the only wipe for 352nd Imminent Threat Detail|4k|PvE&PvP, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 28 days 1 hours ago. The tags carry a monthly wipe schedule.
Wipe day on 352nd Imminent Threat Detail|4k|PvE&PvP: what should you expect?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
Which location hosts 352nd Imminent Threat Detail|4k|PvE&PvP?
Its NA tag puts 352nd Imminent Threat Detail|4k|PvE&PvP in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 99.39.168.49:28015 is its address.
What Rust build does 352nd Imminent Threat Detail|4k|PvE&PvP run?
Rust network protocol 2635 and build 168909 on Linux is the setup for 352nd Imminent Threat Detail|4k|PvE&PvP. Your game must match the protocol to join, and Steam applies that update.
What uptime does 352nd Imminent Threat Detail|4k|PvE&PvP show, and is it up?
The current status of 352nd Imminent Threat Detail|4k|PvE&PvP is online. Its reported uptime indicates a restart roughly 6 days 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on 352nd Imminent Threat Detail|4k|PvE&PvP stable?
The 48-hour average was 163 server fps; the low was 95. At its highest the entity count was 44,433, including buildings, deployables and all else. Memory use reached 3,472 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on 352nd Imminent Threat Detail|4k|PvE&PvP be read?
gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^k (Build server): Design and test base builds; NA (North America): The server browser files it under North America are the tags 352nd Imminent Threat Detail|4k|PvE&PvP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature 352nd Imminent Threat Detail|4k|PvE&PvP?
Among the Rust Server Analytics lists 352nd Imminent Threat Detail|4k|PvE&PvP fits are: Rust build and creative servers, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does 352nd Imminent Threat Detail|4k|PvE&PvP compare?
352nd Imminent Threat Detail|4k|PvE&PvP holds #10,290 on seven-day player hours and #1,291 in North America, inside the top 46% of the ranked field.
At what level does 352nd Imminent Threat Detail|4k|PvE&PvP run its population?
352nd Imminent Threat Detail|4k|PvE&PvP holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What are the settings on 352nd Imminent Threat Detail|4k|PvE&PvP, and its rules?
The name of 352nd Imminent Threat Detail|4k|PvE&PvP does not state a gather rate. The default group cap of 8 players applies. build & creative is the game mode, sandbox building, no gathering. In the server browser, it appears under Community. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on 352nd Imminent Threat Detail|4k|PvE&PvP: which one is it?
A procedural map of size 3,000 with seed 651352, generated by the game, runs on 352nd Imminent Threat Detail|4k|PvE&PvP. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to 352nd Imminent Threat Detail|4k|PvE&PvP?
In the Rust console (F1), enter client.connect 99.39.168.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://352itd.com is its website.