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Drill-through Server detail

352nd Imminent Threat Detail|4k|PvE&PvP

Online NA 99.39.168.49:28015 checked 11m ago

Drill-through
FilterServeris 352nd Imminent Threat Detail|4k|PvE&PvP
Attributes
monthly wipes vanilla
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #10,290 top 46% · #1291 in NA
Last wipe 28d ago monthly schedule
Next wipe 6d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
34d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 8 / 200
Builders Like Us NA · groups of 32+ · monthly · 2 on average 2 / 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 16+ · monthly · 1 on average 1 / 200
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 153 / 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average 19 / 150
Together We Rust | Build Server NA · groups of 8+ · 2 on average 3 / 125

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for 352nd Imminent Threat Detail|4k|PvE&PvP: what is it?

The force wipe is the only wipe for 352nd Imminent Threat Detail|4k|PvE&PvP, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 28 days 1 hours ago. The tags carry a monthly wipe schedule.

Wipe day on 352nd Imminent Threat Detail|4k|PvE&PvP: what should you expect?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts 352nd Imminent Threat Detail|4k|PvE&PvP?

Its NA tag puts 352nd Imminent Threat Detail|4k|PvE&PvP in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 99.39.168.49:28015 is its address.

What Rust build does 352nd Imminent Threat Detail|4k|PvE&PvP run?

Rust network protocol 2635 and build 168909 on Linux is the setup for 352nd Imminent Threat Detail|4k|PvE&PvP. Your game must match the protocol to join, and Steam applies that update.

What uptime does 352nd Imminent Threat Detail|4k|PvE&PvP show, and is it up?

The current status of 352nd Imminent Threat Detail|4k|PvE&PvP is online. Its reported uptime indicates a restart roughly 6 days 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on 352nd Imminent Threat Detail|4k|PvE&PvP stable?

The 48-hour average was 163 server fps; the low was 95. At its highest the entity count was 44,433, including buildings, deployables and all else. Memory use reached 3,472 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on 352nd Imminent Threat Detail|4k|PvE&PvP be read?

gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^k (Build server): Design and test base builds; NA (North America): The server browser files it under North America are the tags 352nd Imminent Threat Detail|4k|PvE&PvP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 352nd Imminent Threat Detail|4k|PvE&PvP?

Among the Rust Server Analytics lists 352nd Imminent Threat Detail|4k|PvE&PvP fits are: Rust build and creative servers, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does 352nd Imminent Threat Detail|4k|PvE&PvP compare?

352nd Imminent Threat Detail|4k|PvE&PvP holds #10,290 on seven-day player hours and #1,291 in North America, inside the top 46% of the ranked field.

At what level does 352nd Imminent Threat Detail|4k|PvE&PvP run its population?

352nd Imminent Threat Detail|4k|PvE&PvP holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What are the settings on 352nd Imminent Threat Detail|4k|PvE&PvP, and its rules?

The name of 352nd Imminent Threat Detail|4k|PvE&PvP does not state a gather rate. The default group cap of 8 players applies. build & creative is the game mode, sandbox building, no gathering. In the server browser, it appears under Community. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on 352nd Imminent Threat Detail|4k|PvE&PvP: which one is it?

A procedural map of size 3,000 with seed 651352, generated by the game, runs on 352nd Imminent Threat Detail|4k|PvE&PvP. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to 352nd Imminent Threat Detail|4k|PvE&PvP?

In the Rust console (F1), enter client.connect 99.39.168.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://352itd.com is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^k,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^k
Build server Design and test base builds.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.