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RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 12m ago

Drill-through
FilterServeris RUSTARDED Zombie Hell Hordes • US
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 0/ 42
7-day average 0 peak 2
Rank #5,965 top 27%
Last wipe 11d ago biweekly schedule
Next wipe 2d 21h Sun 1 Nov, 22:29 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5201:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 21h. Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

InWhen, UTCKind
2d 21hSun 1 Nov, 22:29 UTCits own
6d 18hThu 5 Nov, 19:00 UTCFW force wipe
16d 21hSun 15 Nov, 22:29 UTCits own
30d 21hSun 29 Nov, 22:29 UTCits own
34d 18hThu 3 Dec, 19:00 UTCFW force wipe
44d 21hSun 13 Dec, 22:29 UTCits own

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 51 / 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 89 on average 532 / 550
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 67 on average 780 / 800
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average 42 / 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 38 on average 298 / 300
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 23 on average 23 / 200

Quick answers

from the figures on this page

Wipe cycle

When does RUSTARDED Zombie Hell Hordes • US wipe?

The prediction follows its tag, because too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm the schedule. A wipe is scheduled for Sunday 1 November at 22:29 UTC, according to this server's cycle. The world now in play was created 11 days 2 hours ago. A wipe every two weeks is stated in its tags.

Wipe day on RUSTARDED Zombie Hell Hordes • US: what should you expect?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

Which location hosts RUSTARDED Zombie Hell Hordes • US?

The name of RUSTARDED Zombie Hell Hordes • US points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 98.247.137.177:30015 is its address.

Which Rust version is RUSTARDED Zombie Hell Hordes • US on?

Rust network protocol 2635 and build 168909 on Linux is the setup for RUSTARDED Zombie Hell Hordes • US. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RUSTARDED Zombie Hell Hordes • US show, and is it up?

RUSTARDED Zombie Hell Hordes • US reports online at the current check. The uptime it reports puts the last restart at about 4 hours ago. 77% uptime over the last 7 full days, equal to 130 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RUSTARDED Zombie Hell Hordes • US perform well?

The 48-hour average was 136 server fps; the low was 105. Entity count reached 77,863, covering buildings, deployables and the rest of the world. Peak memory was 4,568 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do RUSTARDED Zombie Hell Hordes • US's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp42 (Max players): Capacity of 42 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags RUSTARDED Zombie Hell Hordes • US publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RUSTARDED Zombie Hell Hordes • US appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RUSTARDED Zombie Hell Hordes • US: Modded Rust servers: live data, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does RUSTARDED Zombie Hell Hordes • US compare?

Player hours for the last seven days place RUSTARDED Zombie Hell Hordes • US at #5,965, in the top 27% of the ranked field.

What is the population of RUSTARDED Zombie Hell Hordes • US?

Population at the current refresh: 0 players on RUSTARDED Zombie Hell Hordes • US, against 42 slots. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 12:00 UTC, at an average of 1 players.

Map and rules

How is RUSTARDED Zombie Hell Hordes • US configured, and what rules apply?

No gather rate is given in the name of RUSTARDED Zombie Hell Hordes • US. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for RUSTARDED Zombie Hell Hordes • US?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on RUSTARDED Zombie Hell Hordes • US. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Bigly World.

Connection

How can a player join RUSTARDED Zombie Hell Hordes • US?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 98.247.137.177:30015. https://discord.com/invite/dxQB3h2TvB is its website.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp42
Max players Capacity of 42 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.