Local Build
Offline 94.41.191.71:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 5 / 101 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 0 / 25 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 132 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 208 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 53 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 20 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Local Build: what is it?
With too few of its wipes on record, Local Build's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days ago the current world was made.
Server
What is the hosting location of Local Build?
No region appears in what Local Build publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 94.41.191.71:28015.
What Rust build does Local Build run?
The platform is Linux, with Rust network protocol 2633 and build 165217 running on Local Build. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Local Build, and is it online now?
Last seen 27 days 8 hours ago, Local Build now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Lists and tags
What do Local Build's tags stand for?
The game's server browser reads the tags Local Build publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Build?
These Rust Server Analytics lists include Local Build: Rust build and creative servers and Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does Local Build sit among Rust servers?
Player hours for the last seven days place Local Build at #14,071, in the top 60% of the ranked field.
At what level does Local Build run its population?
The last sighting of Local Build was 27 days 8 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Local Build use?
The name of Local Build does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.
What is the map for Local Build?
A procedural map, generated by the game, runs on Local Build.
How to join
How can a player join Local Build?
In the Rust console (F1), enter client.connect 94.41.191.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.