Rust Server Analytics 96,161 players11,873 servers
All servers
Drill-through Server detail

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Online EU 185.248.134.200:28014 checked 11m ago

Drill-through
FilterServeris Raichu Staging | F1 Spawn | Noclip | DLC …
Attributes
vanilla
Last refreshed
Players now 3/ 25
7-day average 2 peak 12
Rank #2,477 top 11% · #957 in EU
Last wipe 4h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 12% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0510152017:0002:0011:0020:0005:0014:00Wiped Thu 29 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304017:0002:0011:0020:0005:0014:00Wiped Thu 29 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak25players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:01 UTC4h ago – – running 0
Mon 19 Oct, 08:58 UTC10d ago 7 – – 3
Wed 14 Oct, 19:21 UTC14d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW27d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC36d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 213 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 17 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 34 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 22 on average 27 / 150
ShockRust | Build Обновление EU · no group limit · 8 on average 29 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 9 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: what is it?

The next wipe on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 4 hours ago.

Wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: what should you expect?

The average busiest count over recent wipes is 25 players. 8 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 75% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The EU tag on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 185.248.134.200:28014 is its address.

Which Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on?

The platform is Linux, with Rust network protocol 2636 and build 169638 running on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online now?

As of the latest refresh, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is online. Its reported uptime indicates a restart roughly 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 21. At its highest the entity count was 97,000, including buildings, deployables and all else. Peak memory was 2,478 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Raichu Staging | F1 Spawn | Noclip | DLC Unlocked's tags stand for?

Tags from Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): Protocol 2636 is required: your game must match to connect; cs169638 (Build): Game build: 169638; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): Design and test base builds; EU (Europe): Europe is the region it appears under in the browser; sc1 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

These Rust Server Analytics lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: EU Rust servers: live population data, Rust build and creative servers, Rust servers tagged creative and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who operates Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

A raichu.tv hostname is published by Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, as it is by 1 other server we track; the same operator most likely runs them.

Player numbers

What position does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked hold in the server rankings?

Ranked on seven-day player hours, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is #2,477 overall and #957 in Europe, within the top 11% of ranked servers.

How many players does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry?

Population at the current refresh: 3 players on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, against 25 slots. Averaging 2 players across seven days, the server reached a peak of 12. Across the last 48 hours, 20:00 UTC shows the highest average: 9 players.

Settings

What settings and rules does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked use?

No gather rate is given in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The default group cap of 8 players applies. build & creative is the game mode, sandbox building, no gathering. In the server browser, it appears under Community. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses a procedural map of size 4,000 with seed 201026, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.248.134.200:28014. Find it online at https://discord.com/invite/rustality.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169638,sc1,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp25
Max players 25 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2636
Protocol Protocol 2636 is required: your game must match to connect.
cs169638
Build Game build: 169638.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.
^k
Build server Design and test base builds.

Region

EU
Europe Europe is the region it appears under in the browser.

Other

sc1
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.