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Drill-through Server detail

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 23d ago

Drill-through
FilterServeris LOCAL - Staging Livestock Test
Attributes
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #13,792 top 62%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC28d ago 1 – running 1
Wed 30 Sep, 18:26 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【南瓜】Build-Test EA · groups of 8+ · 10 on average 4 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 9 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 174 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 158 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 30 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 4 / 100

Quick answers

from the figures on this page

Wipe cycle

When does LOCAL - Staging Livestock Test wipe?

The rhythm of LOCAL - Staging Livestock Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 28 days 7 hours ago the current world was made.

Wipe day on LOCAL - Staging Livestock Test: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of LOCAL - Staging Livestock Test?

A region is not published by LOCAL - Staging Livestock Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 92.209.144.131:28015.

Which Rust version is LOCAL - Staging Livestock Test on?

On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. The protocol has to match before you can join; Steam updates it automatically.

Is LOCAL - Staging Livestock Test up, and how steady is its uptime?

Offline at this refresh: LOCAL - Staging Livestock Test, last seen 23 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 30 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on LOCAL - Staging Livestock Test be read?

Tags from LOCAL - Staging Livestock Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166925 (Build): Game build: 166925; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^k (Build server): A place to design bases and practise builds. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature LOCAL - Staging Livestock Test?

The following Rust Server Analytics lists count LOCAL - Staging Livestock Test among their servers: Rust build and creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

Player numbers

What position does LOCAL - Staging Livestock Test hold in the server rankings?

Player hours for the last seven days place LOCAL - Staging Livestock Test at #13,792, in the top 62% of the ranked field.

How many players does LOCAL - Staging Livestock Test carry?

LOCAL - Staging Livestock Test is offline at this refresh; the last contact was 23 days 1 hours ago.

Map and rules

What settings and rules does LOCAL - Staging Livestock Test use?

No gather rate is given in the name of LOCAL - Staging Livestock Test. The game's default 8-player group limit is in force. It runs build & creative, sandbox building, no gathering. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on LOCAL - Staging Livestock Test: which one is it?

A procedural map, generated by the game, runs on LOCAL - Staging Livestock Test.

How to join

How do you connect to LOCAL - Staging Livestock Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.209.144.131:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players 5 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166925
Build Game build: 166925.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^k
Build server A place to design bases and practise builds.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.