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Drill-through Server detail

Project: Plagued

Online NA · us5 91.229.114.90:28100 checked 8m ago

Drill-through
FilterServeris Project: Plagued
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 1 peak 6
Rank #3,136 top 14% · #518 in NA
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC8d ago 4 – running 0
Sat 10 Oct, 08:15 UTC18d ago 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC35d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC44d ago 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 323 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 166 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 64 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 39 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average 36 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 41 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Project: Plagued wipe?

No next wipe can be predicted for Project: Plagued, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 8 days 15 hours ago.

Wipe day on Project: Plagued: what should you expect?

Across recent wipes the busiest point averaged 6 players. 27 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases the crowd dropped below half by day 4.5.

Server details

Which location hosts Project: Plagued?

The NA tag on Project: Plagued lists it in North America, with us5 as the region code. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 91.229.114.90:28100 is its address.

What Rust build does Project: Plagued run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Project: Plagued. Your game must match the protocol to join, and Steam applies that update.

What uptime does Project: Plagued show, and is it up?

As of the latest refresh, Project: Plagued is online. Its reported uptime indicates a restart roughly 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Project: Plagued show?

The 48-hour average was 54 server fps; the low was 17. Entity count reached 84,026, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,957 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on Project: Plagued carry?

The game's server browser reads the tags Project: Plagued publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Region code: us5; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Project: Plagued?

Among the Rust Server Analytics lists Project: Plagued fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Project: Plagued compare?

Ranked on seven-day player hours, Project: Plagued is #3,136 overall and #518 in North America, within the top 14% of ranked servers.

What is the population of Project: Plagued?

Population at the current refresh: 0 players on Project: Plagued, against 100 slots. The seven-day mean is 1 players, against a peak of 6. The 48-hour peak window is 21:00 UTC, at an average of 2 players.

Map and rules

How is Project: Plagued configured, and what rules apply?

No gather rate is given in the name of Project: Plagued. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Project: Plagued: which one is it?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on Project: Plagued. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

What is the way onto Project: Plagued?

In the Rust console (F1), enter client.connect 91.229.114.90:28100. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/VzHX6sjNRP is its website.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code Region code: us5.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.