<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>
Online NA · us5 91.229.114.24:28075 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:09 UTC23d ago | 2 | – | running | 2 |
| Thu 1 Oct, 18:38 UTC FW26d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 163 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 70 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 34 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 26 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 36 on average | 17 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 20 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe?
The rhythm of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 23 hours.
Wipe day on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 42 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server details
In which region does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> sit?
The NA tag on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> lists it in North America, with us5 as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 91.229.114.24:28075.
What Rust build does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. Joining requires the same protocol on your game; Steam handles the update.
How reliable is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>, and is it online now?
As of the latest refresh, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is online. Its reported uptime indicates a restart roughly 18 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> show?
Server fps averaged 51 over the last 48 hours, with a floor of 18. At its highest the entity count was 168,013, including buildings, deployables and all else. Peak memory was 14,770 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>'s tags stand for?
The game's server browser reads the tags <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> publishes: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): us5 is the region code on record; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America; sc1 (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> sit among Rust servers?
For player hours over the last seven days, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> places #4,101 globally and #691 in North America, in the top 18% of all ranked servers.
At what level does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> run its population?
<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> holds 1 players of its 300 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 22:00 UTC, at an average of 2 players.
Map and rules
What settings and rules does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> use?
The name of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>: which one is it?
<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> uses a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
Connection
How can a player join <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?
In the Rust console (F1), enter client.connect 91.229.114.24:28075. Launch Rust on this page also works, opening Rust through Steam and connecting you.