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Drill-through Server detail

[US] Mello Rust | Vanilla Bi-weekly

Online NA · us5 91.229.114.140:28015 checked 10m ago

Drill-through
FilterServeris [US] Mello Rust | Vanilla Bi-weekly
Attributes
biweekly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #7,868 top 35% · #1150 in NA
Last wipe 1d ago biweekly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75107:0016:0001:0009:0019:0004:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608007:0016:0001:0009:0019:0004:00Wiped Wed 28 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
12d 23hWed 11 Nov, 05:05 UTCits own
26d 23hWed 25 Nov, 05:05 UTCits own
35d 12hThu 3 Dec, 19:00 UTCFW force wipe
40d 23hWed 9 Dec, 05:05 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC1d ago – – running 0
Thu 15 Oct, 00:07 UTC14d ago 1 halved by day 1 13.2 days 1
Thu 8 Oct, 00:07 UTC21d ago 2 halved by day 4 7 days 0
Fri 2 Oct, 18:35 UTC26d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC26d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC35d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 42 / 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 91 on average 34 / 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 61 on average 18 / 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 42 on average 29 / 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 37 on average 10 / 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 27 on average 3 / 200

Quick answers

from the figures on this page

Wipe cycle

When does [US] Mello Rust | Vanilla Bi-weekly wipe?

Its tag guides the prediction, since [US] Mello Rust | Vanilla Bi-weekly has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 24 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On [US] Mello Rust | Vanilla Bi-weekly, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

Which location hosts [US] Mello Rust | Vanilla Bi-weekly?

Its NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and us5 is its region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.140:28015 is its address.

What Rust build does [US] Mello Rust | Vanilla Bi-weekly run?

On Linux, [US] Mello Rust | Vanilla Bi-weekly runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is [US] Mello Rust | Vanilla Bi-weekly, and is it online now?

As of the latest refresh, [US] Mello Rust | Vanilla Bi-weekly is online. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [US] Mello Rust | Vanilla Bi-weekly stable?

Server fps averaged 59 over the last 48 hours, with a floor of 20. Buildings, deployables and all other world objects brought the entity total to 88,656. Peak memory was 2,900 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on [US] Mello Rust | Vanilla Bi-weekly carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Its region code is us5; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America; sc1 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags [US] Mello Rust | Vanilla Bi-weekly publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [US] Mello Rust | Vanilla Bi-weekly appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does [US] Mello Rust | Vanilla Bi-weekly compare?

[US] Mello Rust | Vanilla Bi-weekly holds #7,868 on seven-day player hours and #1,150 in North America, inside the top 35% of the ranked field.

What is the population of [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 22:00 UTC, at an average of 1 players.

Map and rules

How is [US] Mello Rust | Vanilla Bi-weekly configured, and what rules apply?

Gather rate is not mentioned in the name of [US] Mello Rust | Vanilla Bi-weekly. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

The map on [US] Mello Rust | Vanilla Bi-weekly: which one is it?

A procedural map of size 3,500 with seed 1730058098, generated by the game, runs on [US] Mello Rust | Vanilla Bi-weekly. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join [US] Mello Rust | Vanilla Bi-weekly?

In the Rust console (F1), enter client.connect 91.229.114.140:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code Its region code is us5.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America Its browser listing sits in North America.

Other

sc1
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.