[US] Mello Rust | Vanilla Bi-weekly
Online NA · us5 91.229.114.140:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 23h | Wed 11 Nov, 05:05 UTC | its own |
| 26d 23h | Wed 25 Nov, 05:05 UTC | its own |
| 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 23h | Wed 9 Dec, 05:05 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC1d ago | – | – | running | 0 |
| Thu 15 Oct, 00:07 UTC14d ago | 1 | halved by day 1 | 13.2 days | 1 |
| Thu 8 Oct, 00:07 UTC21d ago | 2 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 18:35 UTC26d ago | 1 | halved by day 1 | 5.2 days | 0 |
| Fri 2 Oct, 06:08 UTC26d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 00:07 UTC35d ago | 0 | – | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 42 / 100 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 91 on average | 34 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 61 on average | 18 / 200 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 42 on average | 29 / 100 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 37 on average | 10 / 200 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 27 on average | 3 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [US] Mello Rust | Vanilla Bi-weekly wipe?
Its tag guides the prediction, since [US] Mello Rust | Vanilla Bi-weekly has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 24 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
On [US] Mello Rust | Vanilla Bi-weekly, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
Which location hosts [US] Mello Rust | Vanilla Bi-weekly?
Its NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and us5 is its region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 91.229.114.140:28015 is its address.
What Rust build does [US] Mello Rust | Vanilla Bi-weekly run?
On Linux, [US] Mello Rust | Vanilla Bi-weekly runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is [US] Mello Rust | Vanilla Bi-weekly, and is it online now?
As of the latest refresh, [US] Mello Rust | Vanilla Bi-weekly is online. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [US] Mello Rust | Vanilla Bi-weekly stable?
Server fps averaged 59 over the last 48 hours, with a floor of 20. Buildings, deployables and all other world objects brought the entity total to 88,656. Peak memory was 2,900 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on [US] Mello Rust | Vanilla Bi-weekly carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): Its region code is us5; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America; sc1 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags [US] Mello Rust | Vanilla Bi-weekly publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [US] Mello Rust | Vanilla Bi-weekly appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does [US] Mello Rust | Vanilla Bi-weekly compare?
[US] Mello Rust | Vanilla Bi-weekly holds #7,868 on seven-day player hours and #1,150 in North America, inside the top 35% of the ranked field.
What is the population of [US] Mello Rust | Vanilla Bi-weekly?
[US] Mello Rust | Vanilla Bi-weekly holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 22:00 UTC, at an average of 1 players.
Map and rules
How is [US] Mello Rust | Vanilla Bi-weekly configured, and what rules apply?
Gather rate is not mentioned in the name of [US] Mello Rust | Vanilla Bi-weekly. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on [US] Mello Rust | Vanilla Bi-weekly: which one is it?
A procedural map of size 3,500 with seed 1730058098, generated by the game, runs on [US] Mello Rust | Vanilla Bi-weekly. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join [US] Mello Rust | Vanilla Bi-weekly?
In the Rust console (F1), enter client.connect 91.229.114.140:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.