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Drill-through Server detail

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 9m ago

Drill-through
FilterServeris [ESP/Ñ] DEV
Attributes
biweekly wipes moddedcarbonpve
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #8,469 top 38% · #2130 in EU
Last wipe 1d ago biweekly schedule
Next wipe 6d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123407:0016:0002:0010:0019:0004:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304007:0016:0002:0010:0019:0004:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

Coming wipes

InWhen, UTCKind
6d 12hThu 5 Nov, 19:00 UTCFW force wipe
12d 11hWed 11 Nov, 17:36 UTCits own
26d 11hWed 25 Nov, 17:36 UTCits own
34d 12hThu 3 Dec, 19:00 UTCFW force wipe
40d 11hWed 9 Dec, 17:36 UTCits own

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 83 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 18 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 27 on average 8 / 50
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases EU · groups of 10+ · biweekly · 27 on average 10 / 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 26 on average 6 / 200
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 24 on average 22 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [ESP/Ñ] DEV: what is it?

The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 36 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

Wipe day on [ESP/Ñ] DEV: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 20% of cases. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts [ESP/Ñ] DEV?

In Europe, according to its EU tag, sits [ESP/Ñ] DEV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 89.222.104.137:22619.

Which Rust version is [ESP/Ñ] DEV on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [ESP/Ñ] DEV. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [ESP/Ñ] DEV show, and is it up?

[ESP/Ñ] DEV reports online at the current check. About 23 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Does [ESP/Ñ] DEV perform well?

The 48-hour average was 30 server fps; the low was 22. Buildings, deployables and all other world objects brought the entity total to 71,396. At its highest, memory use was 3,944 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do [ESP/Ñ] DEV's tags stand for?

Tags from [ESP/Ñ] DEV, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts12 (Group limit): The cap is 12 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [ESP/Ñ] DEV?

These Rust Server Analytics lists include [ESP/Ñ] DEV: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Player numbers

What position does [ESP/Ñ] DEV hold in the server rankings?

[ESP/Ñ] DEV holds #8,469 on seven-day player hours and #2,130 in Europe, inside the top 38% of the ranked field.

What is the population of [ESP/Ñ] DEV?

[ESP/Ñ] DEV holds 0 players of its 40 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What are the settings on [ESP/Ñ] DEV, and its rules?

The name of [ESP/Ñ] DEV does not state a gather rate. Players per group: up to 12. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [ESP/Ñ] DEV?

The game generates a procedural map of size 3,500 with seed 1337 for [ESP/Ñ] DEV. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Bots y eventos en todo el mapa.

Connection

How can a player join [ESP/Ñ] DEV?

In the Rust console (F1), enter client.connect 89.222.104.137:22619. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts12
Group limit The cap is 12 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.