[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 11h | Wed 11 Nov, 17:36 UTC | its own |
| 26d 11h | Wed 25 Nov, 17:36 UTC | its own |
| 34d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 11h | Wed 9 Dec, 17:36 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 83 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 18 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 8 / 50 |
| [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases | EU · groups of 10+ · biweekly · 27 on average | 10 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 26 on average | 6 / 200 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 24 on average | 22 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [ESP/Ñ] DEV: what is it?
The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 36 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Wipe day on [ESP/Ñ] DEV: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 20% of cases. By day 2 it had fallen below half where the hold failed.
Server details
Which location hosts [ESP/Ñ] DEV?
In Europe, according to its EU tag, sits [ESP/Ñ] DEV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 89.222.104.137:22619.
Which Rust version is [ESP/Ñ] DEV on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [ESP/Ñ] DEV. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [ESP/Ñ] DEV show, and is it up?
[ESP/Ñ] DEV reports online at the current check. About 23 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.
Does [ESP/Ñ] DEV perform well?
The 48-hour average was 30 server fps; the low was 22. Buildings, deployables and all other world objects brought the entity total to 71,396. At its highest, memory use was 3,944 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do [ESP/Ñ] DEV's tags stand for?
Tags from [ESP/Ñ] DEV, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts12 (Group limit): The cap is 12 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [ESP/Ñ] DEV?
These Rust Server Analytics lists include [ESP/Ñ] DEV: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Player numbers
What position does [ESP/Ñ] DEV hold in the server rankings?
[ESP/Ñ] DEV holds #8,469 on seven-day player hours and #2,130 in Europe, inside the top 38% of the ranked field.
What is the population of [ESP/Ñ] DEV?
[ESP/Ñ] DEV holds 0 players of its 40 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.
Settings
What are the settings on [ESP/Ñ] DEV, and its rules?
The name of [ESP/Ñ] DEV does not state a gather rate. Players per group: up to 12. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [ESP/Ñ] DEV?
The game generates a procedural map of size 3,500 with seed 1337 for [ESP/Ñ] DEV. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Bots y eventos en todo el mapa.
Connection
How can a player join [ESP/Ñ] DEV?
In the Rust console (F1), enter client.connect 89.222.104.137:22619. Launch Rust on this page also works, opening Rust through Steam and connecting you.