[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 10d 1h | Sun 8 Nov, 19:48 UTC | its own |
| 24d 1h | Sun 22 Nov, 19:48 UTC | its own |
| 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 38d 1h | Sun 6 Dec, 19:48 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC45d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 244 on average | 322 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 90 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 27 on average | 18 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 26 on average | 31 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 25 on average | 1 / 50 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 23 on average | 57 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [ESP/Ñ] DEV wipe?
Its tag guides the prediction, since [ESP/Ñ] DEV has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 45 days 22 hours. Its tags publish a wipe schedule of every two weeks.
Wipe day on [ESP/Ñ] DEV: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in.
Server
Which location hosts [ESP/Ñ] DEV?
In Europe, according to its EU tag, sits [ESP/Ñ] DEV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 89.222.104.137:22637 is its address.
What Rust build does [ESP/Ñ] DEV run?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on [ESP/Ñ] DEV. Your game must match the protocol to join, and Steam applies that update.
What uptime does [ESP/Ñ] DEV show, and is it up?
The current status is offline for [ESP/Ñ] DEV, with the last sighting 45 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
How should the tags on [ESP/Ñ] DEV be read?
The game's server browser reads the tags [ESP/Ñ] DEV publishes: gmvanilla (Game mode): The vanilla survival format; mp40 (Max players): Capacity of 40 slots; ts12 (Group limit): The cap is 12 players per team; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [ESP/Ñ] DEV?
The following Rust Server Analytics lists count [ESP/Ñ] DEV among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Where does [ESP/Ñ] DEV sit among Rust servers?
For player hours over the last seven days, [ESP/Ñ] DEV places #14,002 globally and #2,390 in Europe, in the top – of all ranked servers.
At what level does [ESP/Ñ] DEV run its population?
[ESP/Ñ] DEV is offline at this refresh; the last contact was 45 days 1 hours ago.
Map and rules
What settings and rules does [ESP/Ñ] DEV use?
The name of [ESP/Ñ] DEV does not state a gather rate. Players per group: up to 12. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
Connection
How can a player join [ESP/Ñ] DEV?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.222.104.137:22637.