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Drill-through Server detail

Mr. Blue Debug

Offline NA 89.190.143.205:28015 checked 27d ago

Drill-through
FilterServeris Mr. Blue Debug
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,927 top 69% · #1584 in NA
Last wipe 35d ago biweekly schedule
Next wipe 6d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
6d 21hThu 5 Nov, 19:00 UTCFW force wipe
7d 10hFri 6 Nov, 08:12 UTCits own
21d 10hFri 20 Nov, 08:12 UTCits own
34d 21hThu 3 Dec, 19:00 UTCFW force wipe
35d 10hFri 4 Dec, 08:12 UTCits own

The first 48 hours of its last wipes

Fri 25 SepTue 22 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 08:12 UTC34d ago 2 – running 1
Tue 22 Sep, 11:58 UTC37d ago 2 held half 2.8 days 0
Mon 21 Sep, 04:33 UTC38d ago 2 – 1.3 days 1
Sun 20 Sep, 08:55 UTC39d ago 1 – 0.8 days 1
Thu 17 Sep, 05:28 UTC42d ago 1 held half 3.1 days 0
Tue 15 Sep, 23:40 UTC43d ago 1 – 1.2 days 0
Mon 14 Sep, 05:50 UTC45d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 40 / 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 84 on average 506 / 550
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 55 on average 760 / 775
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average 29 / 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 35 on average 246 / 275
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 23 on average 16 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Mr. Blue Debug wipe?

Its tag guides the prediction, since Mr. Blue Debug has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 35 days 3 hours ago. A wipe every two weeks is stated in its tags.

On Mr. Blue Debug, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 39 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts Mr. Blue Debug?

The NA tag on Mr. Blue Debug lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 89.190.143.205:28015 is its address.

Which Rust version is Mr. Blue Debug on?

Rust network protocol 2633 and build 165217 on Windows is the setup for Mr. Blue Debug. Your game must match the protocol to join, and Steam applies that update.

What uptime does Mr. Blue Debug show, and is it up?

The current status is offline for Mr. Blue Debug, with the last sighting 27 days 18 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on Mr. Blue Debug be read?

Tags from Mr. Blue Debug, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Mr. Blue Debug?

These Rust Server Analytics lists include Mr. Blue Debug: Rust tutorial servers, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

What position does Mr. Blue Debug hold in the server rankings?

Ranked on seven-day player hours, Mr. Blue Debug is #15,927 overall and #1,584 in North America, within the top 69% of ranked servers.

What is the population of Mr. Blue Debug?

The last sighting of Mr. Blue Debug was 27 days 18 hours ago; it is offline at this refresh.

Settings

How is Mr. Blue Debug configured, and what rules apply?

No gather rate is given in the name of Mr. Blue Debug. A maximum of 100 players per group applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

Connection

How do you connect to Mr. Blue Debug?

In the Rust console (F1), enter client.connect 89.190.143.205:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^b,^v,NA,^t,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts100
Group limit Team size is capped at 100.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.