TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Tuesday 3 November, 18:39 UTC, in 4d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 0 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 32 / 100 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 67 on average | 25 / 50 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 11 on average | 5 / 200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 0 / 150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 5 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TEAM PROJECT wipe?
The estimate for TEAM PROJECT's next wipe comes from weekly: 7 days after its last wipe. Tuesday 3 November at 18:39 UTC is when its next wipe is due. 37 days 6 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Server details
In which region does TEAM PROJECT sit?
Its EU tag puts TEAM PROJECT in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 89.105.208.146:28015.
What Rust build does TEAM PROJECT run?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.
How reliable is TEAM PROJECT, and is it online now?
Offline at this refresh: TEAM PROJECT, last seen 34 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 24 September 2026.
Tags
How should the tags on TEAM PROJECT be read?
Tags from TEAM PROJECT, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEAM PROJECT?
The following Rust Server Analytics lists count TEAM PROJECT among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust battlefield servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, how does TEAM PROJECT compare?
For player hours over the last seven days, TEAM PROJECT places #16,418 globally and #2,568 in Europe, in the top 71% of all ranked servers.
How many players does TEAM PROJECT carry?
TEAM PROJECT is offline at this refresh; the last contact was 34 days 8 hours ago.
Settings
How is TEAM PROJECT configured, and what rules apply?
The name of TEAM PROJECT does not state a gather rate. The game's default 8-player group limit is in force. battlefield is the game mode, fast PvP with kits and high rates. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
How to join
What is the way onto TEAM PROJECT?
In the Rust console (F1), enter client.connect 89.105.208.146:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.