TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 32d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 18:39 UTC, in 5d 8h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 8h | Tue 3 Nov, 18:39 UTC | its own |
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 8h | Tue 10 Nov, 18:39 UTC | its own |
| 19d 8h | Tue 17 Nov, 18:39 UTC | its own |
| 26d 8h | Tue 24 Nov, 18:39 UTC | its own |
| 33d 8h | Tue 1 Dec, 18:39 UTC | its own |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 8h | Tue 8 Dec, 18:39 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 4 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 222 / 210 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 61 on average | 69 / 95 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 30 / 200 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 6 / 200 |
| PERFECT RUST X1000 NOLIMIT SHOP LOOT+ FPS+ | EU · groups of 25+ · 1000x · weekly · 5 on average | 5 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TEAM PROJECT: what is it?
The tag sets the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. A wipe is scheduled for Tuesday 3 November at 18:39 UTC, according to this server's cycle. 36 days 15 hours ago the current world was made. The tags list a wipe schedule of one week.
Server details
Which location hosts TEAM PROJECT?
Its EU tag puts TEAM PROJECT in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 89.105.200.135:28015.
What Rust build does TEAM PROJECT run?
The platform is Linux, with Rust network protocol 2633 and build 165217 running on TEAM PROJECT. The protocol has to match before you can join; Steam updates it automatically.
How reliable is TEAM PROJECT, and is it online now?
The current status is offline for TEAM PROJECT, with the last sighting 32 days 15 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do TEAM PROJECT's tags stand for?
Tags from TEAM PROJECT, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^i (Battlefield): High rates and kits drive fast PvP; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TEAM PROJECT appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEAM PROJECT fits are: EU Rust servers: live population data, Modded Rust servers: live data and Rust battlefield servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Where does TEAM PROJECT sit among Rust servers?
For player hours over the last seven days, TEAM PROJECT places #16,840 globally and #2,572 in Europe, in the top 72% of all ranked servers.
How many players does TEAM PROJECT carry?
TEAM PROJECT is offline at this refresh; the last contact was 32 days 15 hours ago.
Settings
How is TEAM PROJECT configured, and what rules apply?
No gather rate is given in the name of TEAM PROJECT. No custom group limit: 8 players is the standard. It runs battlefield, fast PvP with kits and high rates. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
How to join
How do you connect to TEAM PROJECT?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.105.200.135:28015.