TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNext wipe Sunday 1 November, 08:43 UTC, in 2d 23h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 4 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 185 on average | 222 / 210 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 61 on average | 69 / 95 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 30 / 200 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 6 / 200 |
| PERFECT RUST X1000 NOLIMIT SHOP LOOT+ FPS+ | EU · groups of 25+ · 1000x · weekly · 5 on average | 5 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TEAM PROJECT: what is it?
The estimate for TEAM PROJECT's next wipe comes from weekly: 7 days after its last wipe. Sunday 1 November at 08:43 UTC is the date the next wipe falls on. The world now in play was created 39 days ago. The tags list a wipe schedule of one week.
Server
In which region does TEAM PROJECT sit?
In Europe, according to its EU tag, sits TEAM PROJECT. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 89.105.199.215:28015.
Which Rust version is TEAM PROJECT on?
The platform is Linux, with Rust network protocol 2633 and build 164530 running on TEAM PROJECT. Joining requires the same protocol on your game; Steam handles the update.
How reliable is TEAM PROJECT, and is it online now?
Last seen 38 days 23 hours ago, TEAM PROJECT now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 20 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on TEAM PROJECT be read?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp150 (Max players): Capacity of 150 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^i (Battlefield): Quick PvP with kits and generous rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TEAM PROJECT appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEAM PROJECT fits are: EU Rust servers: live population data, Modded Rust servers: live data and Rust battlefield servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, how does TEAM PROJECT compare?
For player hours over the last seven days, TEAM PROJECT places #15,481 globally and #2,534 in Europe, in the top – of all ranked servers.
What is the population of TEAM PROJECT?
The last sighting of TEAM PROJECT was 38 days 23 hours ago; it is offline at this refresh.
Settings
What settings and rules does TEAM PROJECT use?
The name of TEAM PROJECT does not state a gather rate. The game's default 8-player group limit is in force. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on TEAM PROJECT: which one is it?
The game generates a procedural map for TEAM PROJECT.
How to join
How do you connect to TEAM PROJECT?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.105.199.215:28015.