TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 4h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UTC, in 1d 3h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 3h | Fri 30 Oct, 18:11 UTC | its own |
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 3h | Fri 6 Nov, 18:11 UTC | its own |
| 15d 3h | Fri 13 Nov, 18:11 UTC | its own |
| 22d 3h | Fri 20 Nov, 18:11 UTC | its own |
| 29d 3h | Fri 27 Nov, 18:11 UTC | its own |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 3h | Fri 4 Dec, 18:11 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 1 / 100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10 | EU · groups of 50+ · 5x · weekly · 184 on average | 253 / 265 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS | EU · groups of 100+ · 1000x · weekly · 63 on average | 132 / 150 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ | EU · groups of 8+ · 1e+06x · weekly · 10 on average | 25 / 200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10 | EU · groups of 30+ · 50x · weekly · 8 on average | 0 / 150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo | EU · groups of 10+ · 20x · weekly · 6 on average | 11 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TEAM PROJECT: what is it?
Its tag guides the prediction, since TEAM PROJECT has too few wipes on record to confirm the schedule. Friday 30 October at 18:11 UTC is when its next wipe is due. 5 days 20 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on TEAM PROJECT: what should you expect?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server details
In which region does TEAM PROJECT sit?
In Europe, according to its EU tag, sits TEAM PROJECT. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 87.117.33.33:28015.
What Rust build does TEAM PROJECT run?
Rust network protocol 2635 and build 168909 on Linux is the setup for TEAM PROJECT. The protocol has to match before you can join; Steam updates it automatically.
How reliable is TEAM PROJECT, and is it online now?
Last seen 4 hours ago, TEAM PROJECT now reports offline. Of 168 hours in the last 7 full days, 1 were up: 1%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
Which meanings do the tags on TEAM PROJECT carry?
gmvanilla (Game mode): The vanilla survival format; mp150 (Max players): Capacity of 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEAM PROJECT?
The following Rust Server Analytics lists count TEAM PROJECT among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust battlefield servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does TEAM PROJECT hold in the server rankings?
Ranked on seven-day player hours, TEAM PROJECT is #13,854 overall and #2,441 in Europe, within the top 62% of ranked servers.
What is the population of TEAM PROJECT?
No response from TEAM PROJECT at the latest check, with a last sighting 4 hours ago. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 08:00 UTC shows the highest average: 0 players.
Map and rules
What are the settings on TEAM PROJECT, and its rules?
The name of TEAM PROJECT does not state a gather rate. The game's default 8-player group limit is in force. It runs battlefield, fast PvP with kits and high rates. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for TEAM PROJECT?
A procedural map of size 1,750 with seed 1337, generated by the game, runs on TEAM PROJECT. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
What is the way onto TEAM PROJECT?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 87.117.33.33:28015.