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Drill-through Server detail

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

Drill-through
FilterServeris DEVELOPMENT SERVER
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 1/ 2
7-day average 1 peak 1
Rank #12,001 top 54% · #2378 in EU
Last wipe 2d ago biweekly schedule
Next wipe 8d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
8d 7hThu 5 Nov, 19:00 UTCFW force wipe
11d 3hSun 8 Nov, 15:16 UTCits own
25d 3hSun 22 Nov, 15:16 UTCits own
36d 7hThu 3 Dec, 19:00 UTCFW force wipe
39d 3hSun 6 Dec, 15:16 UTCits own

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC16d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC31d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average 192 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 52 on average 45 / 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 30 on average 21 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 28 on average 18 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 27 on average 21 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 25 on average 21 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does DEVELOPMENT SERVER wipe?

The prediction follows its tag, because too few of DEVELOPMENT SERVER's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 2 days 20 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Wipe day on DEVELOPMENT SERVER: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of DEVELOPMENT SERVER?

The EU tag on DEVELOPMENT SERVER lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 85.61.52.207:28015.

What Rust build does DEVELOPMENT SERVER run?

On Windows, DEVELOPMENT SERVER runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does DEVELOPMENT SERVER show, and is it up?

The current status is offline for DEVELOPMENT SERVER, with the last sighting 2 days 17 hours ago. Of 168 hours in the last 7 full days, 3 were up: 2%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do DEVELOPMENT SERVER's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser are the tags DEVELOPMENT SERVER publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does DEVELOPMENT SERVER appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists DEVELOPMENT SERVER fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

What position does DEVELOPMENT SERVER hold in the server rankings?

DEVELOPMENT SERVER holds #12,001 on seven-day player hours and #2,378 in Europe, inside the top 54% of the ranked field.

What is the population of DEVELOPMENT SERVER?

No response from DEVELOPMENT SERVER at the latest check, with a last sighting 2 days 17 hours ago. The seven-day mean is 1 players, against a peak of 1.

Settings

What are the settings on DEVELOPMENT SERVER, and its rules?

The name of DEVELOPMENT SERVER does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto DEVELOPMENT SERVER?

In the Rust console (F1), enter client.connect 85.61.52.207:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.