[ESP/Ñ] DEV
Offline EU 85.50.86.46:22619 checked 30d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 165 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 48 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 28 on average | 16 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 26 on average | 12 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 26 on average | 5 / 50 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 24 on average | 23 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does [ESP/Ñ] DEV wipe?
The estimate for [ESP/Ñ] DEV's next wipe comes from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 42 days 13 hours ago. The tags carry an every-two-weeks wipe schedule.
Server
In which region does [ESP/Ñ] DEV sit?
Its EU tag puts [ESP/Ñ] DEV in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 85.50.86.46:22619 is its address.
What Rust build does [ESP/Ñ] DEV run?
The platform is Linux, with Rust network protocol 2633 and build 165217 running on [ESP/Ñ] DEV. The protocol has to match before you can join; Steam updates it automatically.
Is [ESP/Ñ] DEV up, and how steady is its uptime?
The current status is offline for [ESP/Ñ] DEV, with the last sighting 30 days 8 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 29 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on [ESP/Ñ] DEV be read?
The game's server browser reads the tags [ESP/Ñ] DEV publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts12 (Group limit): The cap is 12 players per team; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [ESP/Ñ] DEV appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [ESP/Ñ] DEV among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Against other Rust servers, how does [ESP/Ñ] DEV compare?
Ranked on seven-day player hours, [ESP/Ñ] DEV is #16,917 overall and #2,575 in Europe, within the top 71% of ranked servers.
How many players does [ESP/Ñ] DEV carry?
No response from [ESP/Ñ] DEV at the latest check, with a last sighting 30 days 8 hours ago.
Settings
What settings and rules does [ESP/Ñ] DEV use?
Gather rate is not mentioned in the name of [ESP/Ñ] DEV. A maximum of 12 players per group applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [ESP/Ñ] DEV?
The game generates a procedural map of size 3,750 with seed 1337 for [ESP/Ñ] DEV. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Bots y eventos en todo el mapa.
Connection
How do you connect to [ESP/Ñ] DEV?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.50.86.46:22619.