ИРКУТСК | BAIKALLOOT | PVE
Online 85.234.116.61:5000 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:13 UTC12d ago | 1 | – | running | 1 |
| Sun 11 Oct, 15:03 UTC17d ago | 1 | – | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 34 on average | 43 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 25 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 20 / 140 |
| [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 25 on average | 12 / 150 |
| Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 31 / 100 |
| Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 21 / 75 |
Quick answers
from the figures on this pageWipe data
When does ИРКУТСК | BAIKALLOOT | PVE wipe?
The force wipe is the only wipe for ИРКУТСК | BAIKALLOOT | PVE, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 12 days 2 hours. The tags carry a monthly wipe schedule.
On ИРКУТСК | BAIKALLOOT | PVE, what happens on wipe day?
The average busiest count over recent wipes is 1 players. 7 hours after the latest wipe the crowd peaked.
Server
In which region does ИРКУТСК | BAIKALLOOT | PVE sit?
No region tag is published by ИРКУТСК | BAIKALLOOT | PVE, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 85.234.116.61:5000.
What Rust build does ИРКУТСК | BAIKALLOOT | PVE run?
Rust network protocol 2635 and build 168909 on Linux is the setup for ИРКУТСК | BAIKALLOOT | PVE. Your game must match the protocol to join, and Steam applies that update.
What uptime does ИРКУТСК | BAIKALLOOT | PVE show, and is it up?
The current status of ИРКУТСК | BAIKALLOOT | PVE is online. Its reported uptime indicates a restart roughly 5 hours ago. Uptime over the last full days (7) was 80%, or 135 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.
Is performance on ИРКУТСК | BAIKALLOOT | PVE stable?
Over 48 hours the average held at 127 server fps, and the minimum was 74. Entity count reached 67,060, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,223 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on ИРКУТСК | BAIKALLOOT | PVE be read?
gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags ИРКУТСК | BAIKALLOOT | PVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ИРКУТСК | BAIKALLOOT | PVE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists ИРКУТСК | BAIKALLOOT | PVE fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
Where does ИРКУТСК | BAIKALLOOT | PVE sit among Rust servers?
On player hours over seven days, ИРКУТСК | BAIKALLOOT | PVE ranks #7,154, within the top 32% of ranked servers.
How many players does ИРКУТСК | BAIKALLOOT | PVE carry?
ИРКУТСК | BAIKALLOOT | PVE holds 0 players of its 200 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 08:00 UTC shows the highest average: 1 players.
Settings
How is ИРКУТСК | BAIKALLOOT | PVE configured, and what rules apply?
The name of ИРКУТСК | BAIKALLOOT | PVE does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for ИРКУТСК | BAIKALLOOT | PVE?
The game generates a procedural map of size 3,500 with seed 471471404 for ИРКУТСК | BAIKALLOOT | PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join ИРКУТСК | BAIKALLOOT | PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.234.116.61:5000.