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Drill-through Server detail

ИРКУТСК | BAIKALLOOT | PVE

Online 85.234.116.61:5000 checked 11m ago

Drill-through
FilterServeris ИРКУТСК | BAIKALLOOT | PVE
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 200
7-day average 0 peak 3
Rank #7,154 top 32%
Last wipe 12d ago monthly schedule
Next wipe 7d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5213:0021:0010:0019:0003:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0021:0010:0019:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap5.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 6hThu 5 Nov, 19:00 UTCFW force wipe
35d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:13 UTC12d ago 1 – running 1
Sun 11 Oct, 15:03 UTC17d ago 1 – 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average 43 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 25 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 29 on average 20 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average 12 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average 31 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 21 / 75

Quick answers

from the figures on this page

Wipe data

When does ИРКУТСК | BAIKALLOOT | PVE wipe?

The force wipe is the only wipe for ИРКУТСК | BAIKALLOOT | PVE, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 12 days 2 hours. The tags carry a monthly wipe schedule.

On ИРКУТСК | BAIKALLOOT | PVE, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 7 hours after the latest wipe the crowd peaked.

Server

In which region does ИРКУТСК | BAIKALLOOT | PVE sit?

No region tag is published by ИРКУТСК | BAIKALLOOT | PVE, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 85.234.116.61:5000.

What Rust build does ИРКУТСК | BAIKALLOOT | PVE run?

Rust network protocol 2635 and build 168909 on Linux is the setup for ИРКУТСК | BAIKALLOOT | PVE. Your game must match the protocol to join, and Steam applies that update.

What uptime does ИРКУТСК | BAIKALLOOT | PVE show, and is it up?

The current status of ИРКУТСК | BAIKALLOOT | PVE is online. Its reported uptime indicates a restart roughly 5 hours ago. Uptime over the last full days (7) was 80%, or 135 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Is performance on ИРКУТСК | BAIKALLOOT | PVE stable?

Over 48 hours the average held at 127 server fps, and the minimum was 74. Entity count reached 67,060, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,223 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on ИРКУТСК | BAIKALLOOT | PVE be read?

gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags ИРКУТСК | BAIKALLOOT | PVE publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ИРКУТСК | BAIKALLOOT | PVE appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists ИРКУТСК | BAIKALLOOT | PVE fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Where does ИРКУТСК | BAIKALLOOT | PVE sit among Rust servers?

On player hours over seven days, ИРКУТСК | BAIKALLOOT | PVE ranks #7,154, within the top 32% of ranked servers.

How many players does ИРКУТСК | BAIKALLOOT | PVE carry?

ИРКУТСК | BAIKALLOOT | PVE holds 0 players of its 200 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 08:00 UTC shows the highest average: 1 players.

Settings

How is ИРКУТСК | BAIKALLOOT | PVE configured, and what rules apply?

The name of ИРКУТСК | BAIKALLOOT | PVE does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for ИРКУТСК | BAIKALLOOT | PVE?

The game generates a procedural map of size 3,500 with seed 471471404 for ИРКУТСК | BAIKALLOOT | PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join ИРКУТСК | BAIKALLOOT | PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.234.116.61:5000.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players Capacity of 200 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.