Rust Server Analytics 73,203 players11,808 servers
All servers
Drill-through Server detail

[EU] Dawgs - Build Server

Online EU 82.38.2.150:28015 checked 14m ago

Drill-through
FilterServeris [EU] Dawgs - Build Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 6
Rank #5,628 top 25% · #1813 in EU
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:26 UTC14d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 111 on average 177 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 22 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 16 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 20 on average 33 / 150
ShockRust | Build Обновление EU · no group limit · 8 on average 0 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 9 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [EU] Dawgs - Build Server wipe?

With too few of its wipes on record, [EU] Dawgs - Build Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 8 hours ago.

On [EU] Dawgs - Build Server, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 2 hours after it began.

Server

Which location hosts [EU] Dawgs - Build Server?

Its EU tag puts [EU] Dawgs - Build Server in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 82.38.2.150:28015.

What Rust build does [EU] Dawgs - Build Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [EU] Dawgs - Build Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [EU] Dawgs - Build Server, and is it online now?

The current status of [EU] Dawgs - Build Server is online. The uptime it reports puts the last restart at about 14 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 October 2026.

Does [EU] Dawgs - Build Server perform well?

The 48-hour average was 240 server fps; the low was 240. At its highest the entity count was 9,375, including buildings, deployables and all else. At its highest, memory use was 1,966 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on [EU] Dawgs - Build Server carry?

Tags from [EU] Dawgs - Build Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^c (Creative): No gathering, just sandbox building at will; ^k (Build server): Design and test base builds; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [EU] Dawgs - Build Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [EU] Dawgs - Build Server fits are: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does [EU] Dawgs - Build Server compare?

For player hours over the last seven days, [EU] Dawgs - Build Server places #5,628 globally and #1,813 in Europe, in the top 25% of all ranked servers.

At what level does [EU] Dawgs - Build Server run its population?

Of 50 slots, 0 are filled on [EU] Dawgs - Build Server at this refresh. Averaging 0 players across seven days, the server reached a peak of 6. Averaged over 48 hours, activity is highest at 19:00 UTC with 2 players.

Settings

How is [EU] Dawgs - Build Server configured, and what rules apply?

The name of [EU] Dawgs - Build Server does not state a gather rate. The game's default 8-player group limit is in force. build & creative is the game mode, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for [EU] Dawgs - Build Server?

The game generates a procedural map of size 6,000 with seed 1337 for [EU] Dawgs - Build Server. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

What is the way onto [EU] Dawgs - Build Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.38.2.150:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^c
Creative No gathering, just sandbox building at will.
^k
Build server Design and test base builds.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.