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Drill-through Server detail

Rustafied 4000 - Creative

Offline 81.225.73.72:28015 checked 14d ago

Drill-through
FilterServeris Rustafied 4000 - Creative
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #14,332 top 66%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep4 Oct10 Oct16 Oct22 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:04 UTC14d ago 1 – running 1
Wed 14 Oct, 15:34 UTC15d ago 1 – 0.9 days 0
Fri 9 Oct, 15:43 UTC20d ago 1 – 5 days 1
Thu 1 Oct, 15:19 UTC28d ago 1 – 8 days 0
Mon 21 Sep, 18:40 UTC38d ago 0 – 9.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【南瓜】Build-Test EA · groups of 8+ · 10 on average 4 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 2 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 119 on average 67 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 92 on average 155 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 40 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average 0 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Rustafied 4000 - Creative: what is it?

With irregular wipe times, Rustafied 4000 - Creative offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 12 hours ago.

On Rustafied 4000 - Creative, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of Rustafied 4000 - Creative?

No region is published by Rustafied 4000 - Creative. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 81.225.73.72:28015 is its address.

What Rust build does Rustafied 4000 - Creative run?

On Windows, Rustafied 4000 - Creative runs Rust network protocol 2634 and build 167398. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rustafied 4000 - Creative show, and is it up?

Last seen 14 days 11 hours ago, Rustafied 4000 - Creative now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Rustafied 4000 - Creative be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Rustafied 4000 - Creative publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rustafied 4000 - Creative appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rustafied 4000 - Creative among their servers: Rust build and creative servers, Community Rust servers, live and Rust servers tagged creative. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Rustafied 4000 - Creative compare?

The seven-day player-hours rank for Rustafied 4000 - Creative is #14,332, inside the top 66% of all ranked servers.

At what level does Rustafied 4000 - Creative run its population?

No response from Rustafied 4000 - Creative at the latest check, with a last sighting 14 days 11 hours ago.

Map and rules

What settings and rules does Rustafied 4000 - Creative use?

No gather rate is given in the name of Rustafied 4000 - Creative. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

How can a player join Rustafied 4000 - Creative?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.225.73.72:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.