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Drill-through Server detail

Development Server

Online 80.242.59.83:35090 checked 10m ago

Drill-through
FilterServeris Development Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 2000
7-day average 0 peak 2
Rank #7,988 top 36%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
020040060080009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC5d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 136 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 47 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Development Server wipe?

With too few of its wipes on record, Development Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 22 hours ago the current world was made.

Wipe day on Development Server: what should you expect?

Across recent wipes the busiest point averaged 3 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of Development Server?

No region is published by Development Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 80.242.59.83:35090.

What Rust build does Development Server run?

On Windows, Development Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Development Server show, and is it up?

Development Server reports online at the current check. Its reported uptime indicates a restart roughly 3 days 15 hours ago. Of 168 hours in the last 7 full days, 158 were up: 94%. 15 October 2026 is when Rust Server Analytics first recorded it.

What performance does Development Server show?

The 48-hour average was 398 server fps; the low was 251. Buildings, deployables and all other world objects brought the entity total to 140,481. Memory use reached 3,906 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Development Server be read?

Tags from Development Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2000 (Max players): Player slots: 2,000; ts150 (Group limit): Team size is capped at 150; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Development Server?

These Rust Server Analytics lists include Development Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Whose server is Development Server?

15 other servers we track publish a miragerust.com hostname too, and so does Development Server, which points to a shared operator.

Population

Where does Development Server sit among Rust servers?

The seven-day player-hours rank for Development Server is #7,988, inside the top 36% of all ranked servers.

At what level does Development Server run its population?

Development Server holds 0 players of its 2,000 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

What are the settings on Development Server, and its rules?

The name of Development Server does not state a gather rate. Players per group: up to 150. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is disabled.

The map on Development Server: which one is it?

A procedural map of size 4,750 with seed 1337, generated by the game, runs on Development Server. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

What is the way onto Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.83:35090. https://miragerust.gg/ is its website.

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2000
Max players Player slots: 2,000.
ts150
Group limit Team size is capped at 150.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.