{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 15m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 249 on average | 291 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 104 on average | 163 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 58 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 42 / 200 |
| Orange Dream | Cozy PvE/RP | No KOS | NA · groups of 8+ · biweekly · 34 on average | 24 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 47 / 100 |
Quick answers
from the figures on this pageWipe data
When does {TNT}SQUADs - Rusty but not old wipe?
With too few of its wipes on record, {TNT}SQUADs - Rusty but not old's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 53 days 15 hours.
Server
What is the hosting location of {TNT}SQUADs - Rusty but not old?
Its NA tag puts {TNT}SQUADs - Rusty but not old in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 74.91.127.81:35215 is its address.
What Rust build does {TNT}SQUADs - Rusty but not old run?
Rust network protocol 2633 and build 165217 on Linux is the setup for {TNT}SQUADs - Rusty but not old. The protocol has to match before you can join; Steam updates it automatically.
What uptime does {TNT}SQUADs - Rusty but not old show, and is it up?
As of the latest refresh, {TNT}SQUADs - Rusty but not old is online. Its reported uptime indicates a restart roughly 5 days 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does {TNT}SQUADs - Rusty but not old show?
Over 48 hours the average held at 121 server fps, and the minimum was 85. Entity count reached 56,709, covering buildings, deployables and the rest of the world. Memory use reached 3,168 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do {TNT}SQUADs - Rusty but not old's tags stand for?
gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America are the tags {TNT}SQUADs - Rusty but not old publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does {TNT}SQUADs - Rusty but not old appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include {TNT}SQUADs - Rusty but not old: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does {TNT}SQUADs - Rusty but not old sit among Rust servers?
{TNT}SQUADs - Rusty but not old holds #15,353 on seven-day player hours and #1,518 in North America, inside the top 69% of the ranked field.
At what level does {TNT}SQUADs - Rusty but not old run its population?
{TNT}SQUADs - Rusty but not old holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.
Map and rules
How is {TNT}SQUADs - Rusty but not old configured, and what rules apply?
No gather rate is given in the name of {TNT}SQUADs - Rusty but not old. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on {TNT}SQUADs - Rusty but not old: which one is it?
{TNT}SQUADs - Rusty but not old uses a procedural map of size 3,100 with seed 1145457653, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to {TNT}SQUADs - Rusty but not old?
In the Rust console (F1), enter client.connect 74.91.127.81:35215. Launch Rust on this page also works, opening Rust through Steam and connecting you.