The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |
Online NA 69.9.150.161:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:28 UTC25d ago | 0 | – | running | 0 |
| Thu 1 Oct, 07:16 UTC26d ago | 0 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| | NA · groups of 15+ · 2x · biweekly · 14 on average | 4 / 100 |
| [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy | NA · groups of 24+ · 2x · monthly · 6 on average | 4 / 65 |
| The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies | NA · groups of 8+ · 2x · monthly · 5 on average | 4 / 25 |
| ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E | NA · groups of 8+ · 2x · monthly · 4 on average | 9 / 50 |
| Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x | NA · groups of 16+ · 2x · monthly · 4 on average | 1 / 100 |
| ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLY | NA · groups of 8+ · 2x · biweekly · 2 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe cycle
When does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | wipe?
The rhythm of The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 13 hours.
On The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | sit?
In North America, according to its NA tag, sits The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 69.9.150.161:28015.
What Rust build does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | run?
Rust network protocol 2635 and build 168909 on Windows is the setup for The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. The protocol has to match before you can join; Steam updates it automatically.
What uptime does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | show, and is it up?
As of the latest refresh, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is online. Its reported uptime indicates a restart roughly 5 days 8 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | perform well?
Server fps averaged 127 over the last 48 hours, with a floor of 91. Buildings, deployables and all other world objects brought the entity total to 77,554. Peak memory was 4,351 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | be read?
Tags from The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp110 (Max players): Player slots: 110; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players; ^q (Premium): Rust premium status is required to join; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
These Rust Server Analytics lists include The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |: Rust servers with a 2x gather rate, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population
Against other Rust servers, how does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | compare?
For player hours over the last seven days, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | places #15,425 globally and #1,544 in North America, in the top 69% of all ranked servers.
What is the population of The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
Population at the current refresh: 0 players on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, against 110 slots. The seven-day mean for this server is 0 players.
Map and rules
How is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | configured, and what rules apply?
Gather at 2x on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, according to the server name. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Rust premium status is required to join. Anti-cheat status: VAC on.
The map on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |: which one is it?
A procedural map of size 4,096 with seed 1337, generated by the game, runs on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
How do you connect to The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?
In the Rust console (F1), enter client.connect 69.9.150.161:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Rust premium status is required to join. https://discord.com/invite/uNHPRCK8cJ is its website.