FUN LAND
Online NA 66.51.99.82:28055 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 58% in NA, and #297 of the duo servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 4 / 200 |
| Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 1 / 100 |
| TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 8+ · monthly · 1 on average | 0 / 200 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 81 / 999 |
| Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 5 / 150 |
| Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 2 / 125 |
Quick answers
from the figures on this pageWipe data
When does FUN LAND wipe?
Once a month FUN LAND wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 12 hours ago the current world was made. Its tags state a wipe schedule of one month.
On FUN LAND, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 3 hours after it began.
Server
Which location hosts FUN LAND?
The NA tag on FUN LAND lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.99.82:28055 is its address.
What Rust build does FUN LAND run?
On Linux, FUN LAND runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is FUN LAND, and is it online now?
The current status of FUN LAND is online. The uptime it reports puts the last restart at about 7 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does FUN LAND perform well?
The 48-hour average was 17 server fps; the low was 5. Entity count reached 126,086, covering buildings, deployables and the rest of the world. Peak memory was 3,133 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do FUN LAND's tags stand for?
Tags from FUN LAND, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^c (Creative): Build what you want in a sandbox with gathering removed; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does FUN LAND appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include FUN LAND: Duo Rust servers, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Population
What position does FUN LAND hold in the server rankings?
For player hours over the last seven days, FUN LAND places #7,001 globally and #1,083 in North America, in the top 31% of all ranked servers. The duo segment places it at #297.
At what level does FUN LAND run its population?
FUN LAND holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 23:00 UTC, at an average of 1 players.
Settings
What settings and rules does FUN LAND use?
Gather rate is not mentioned in the name of FUN LAND. Up to 2 players can form a group (duo). It runs build & creative, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on FUN LAND: which one is it?
A procedural map of size 4,500 with seed 108351968, generated by the game, runs on FUN LAND. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto FUN LAND?
In the Rust console (F1), enter client.connect 66.51.99.82:28055. Launch Rust on this page also works, opening Rust through Steam and connecting you.