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Drill-through Server detail

[US] The Salvaged Few

Online NA 66.51.99.82:28035 checked 8m ago

Drill-through
FilterServeris [US] The Salvaged Few
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #10,720 top 48% · #1317 in NA
Last wipe 17h ago monthly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123422:0005:0012:0004:0011:0019:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
0246822:0005:0012:0004:0011:0019:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 48% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
35d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:56 UTC17h ago – – running 0
Wed 21 Oct, 20:25 UTC7d ago 1 halved by day 3 6.3 days 0
Tue 20 Oct, 22:57 UTC7d ago 2 – 0.9 days 0
Fri 2 Oct, 20:31 UTC26d ago 3 halved by day 3 18.1 days 0
Thu 1 Oct, 22:38 UTC FW26d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC34d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC35d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC36d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 41 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 33 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 35 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average 41 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 26 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average 9 / 420

Quick answers

from the figures on this page

Wipe data

On what cycle does [US] The Salvaged Few wipe?

With the force wipe, once a month, [US] The Salvaged Few wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 17 hours ago. Its tags state a wipe schedule of one month.

On [US] The Salvaged Few, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 33% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server details

What is the hosting location of [US] The Salvaged Few?

The NA tag on [US] The Salvaged Few lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.82:28035 is its address.

What Rust build does [US] The Salvaged Few run?

On Linux, [US] The Salvaged Few runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is [US] The Salvaged Few up, and how steady is its uptime?

As of the latest refresh, [US] The Salvaged Few is online. About 6 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 162 were up: 96%. The first sighting of it by Rust Server Analytics was on 21 September 2026.

Is performance on [US] The Salvaged Few stable?

Server fps averaged 5 over the last 48 hours, with a floor of 5. At its highest the entity count was 156,681, including buildings, deployables and all else. Memory use reached 4,435 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

What do [US] The Salvaged Few's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; NA (North America): North America is the region it appears under in the browser are the tags [US] The Salvaged Few publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [US] The Salvaged Few appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [US] The Salvaged Few among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

Where does [US] The Salvaged Few sit among Rust servers?

Ranked on seven-day player hours, [US] The Salvaged Few is #10,720 overall and #1,317 in North America, within the top 48% of ranked servers.

How many players does [US] The Salvaged Few carry?

[US] The Salvaged Few holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on [US] The Salvaged Few, and its rules?

The name of [US] The Salvaged Few does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for [US] The Salvaged Few?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on [US] The Salvaged Few. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How can a player join [US] The Salvaged Few?

In the Rust console (F1), enter client.connect 66.51.99.82:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.