General Confusion Zombie PvE
Online NA 66.51.99.71:28070 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, top 65% in NA, and #462 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 26 / 140 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 5 / 50 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 2 / 50 |
| Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 2 / 100 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 65 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does General Confusion Zombie PvE wipe?
With the force wipe, once a month, General Confusion Zombie PvE wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 6 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on General Confusion Zombie PvE: what should you expect?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 16 hours in.
Server details
In which region does General Confusion Zombie PvE sit?
Its NA tag puts General Confusion Zombie PvE in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 66.51.99.71:28070.
What Rust build does General Confusion Zombie PvE run?
On Linux, General Confusion Zombie PvE runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is General Confusion Zombie PvE up, and how steady is its uptime?
The current status of General Confusion Zombie PvE is online. About 18 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 144 were up: 86%. It entered Rust Server Analytics records on 1 October 2026.
Does General Confusion Zombie PvE perform well?
The 48-hour average was 10 server fps; the low was 5. At its highest the entity count was 120,007, including buildings, deployables and all else. Memory use reached 3,673 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on General Confusion Zombie PvE be read?
gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): Capacity of 75 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): The server browser files it under North America are the tags General Confusion Zombie PvE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature General Confusion Zombie PvE?
These Rust Server Analytics lists include General Confusion Zombie PvE: Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player numbers
What position does General Confusion Zombie PvE hold in the server rankings?
Ranked on seven-day player hours, General Confusion Zombie PvE is #8,821 overall and #1,217 in North America, within the top 40% of ranked servers. Within the quad segment, its position is #462.
What is the population of General Confusion Zombie PvE?
Of 75 slots, 0 are filled on General Confusion Zombie PvE at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 08:00 UTC, at an average of 1 players.
Settings
What settings and rules does General Confusion Zombie PvE use?
The name of General Confusion Zombie PvE does not state a gather rate. A maximum of 4 players per group is set (quad). pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on General Confusion Zombie PvE: which one is it?
General Confusion Zombie PvE uses a procedural map of size 4,500 with seed 8858929, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to General Confusion Zombie PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.71:28070.