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Drill-through Server detail

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 12m ago

Drill-through
FilterServeris Rustmod.cc PVE | Raidable Bases |
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,399 top 69% · #1542 in NA
Last wipe 22d ago monthly schedule
Next wipe 8d 8h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246811:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 8hThu 5 Nov, 19:00 UTCFW force wipe
36d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC22d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW26d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 25 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 24 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average 10 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average 11 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 2 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average 3 / 420

Quick answers

from the figures on this page

Wipe cycle

When does Rustmod.cc PVE | Raidable Bases | wipe?

The force wipe is the only wipe for Rustmod.cc PVE | Raidable Bases |, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 22 days 18 hours ago. The tags carry a monthly wipe schedule.

Wipe day on Rustmod.cc PVE | Raidable Bases |: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 7 hours after it began.

Server details

What is the hosting location of Rustmod.cc PVE | Raidable Bases |?

Its NA tag puts Rustmod.cc PVE | Raidable Bases | in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.51.99.45:28025.

Which Rust version is Rustmod.cc PVE | Raidable Bases | on?

On Linux, Rustmod.cc PVE | Raidable Bases | runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is Rustmod.cc PVE | Raidable Bases | up, and how steady is its uptime?

Rustmod.cc PVE | Raidable Bases | reports online at the current check. The uptime it reports puts the last restart at about 15 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Rustmod.cc PVE | Raidable Bases | perform well?

Over 48 hours the average held at 5 server fps, and the minimum was 5. At its highest the entity count was 3,051, including buildings, deployables and all else. At its highest, memory use was 1,345 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do Rustmod.cc PVE | Raidable Bases |'s tags stand for?

Tags from Rustmod.cc PVE | Raidable Bases |, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Rustmod.cc PVE | Raidable Bases |?

The following Rust Server Analytics lists count Rustmod.cc PVE | Raidable Bases | among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does Rustmod.cc PVE | Raidable Bases | compare?

Ranked on seven-day player hours, Rustmod.cc PVE | Raidable Bases | is #15,399 overall and #1,542 in North America, within the top 69% of ranked servers.

At what level does Rustmod.cc PVE | Raidable Bases | run its population?

Of 50 slots, 0 are filled on Rustmod.cc PVE | Raidable Bases | at this refresh. The seven-day mean for this server is 0 players.

Settings

What settings and rules does Rustmod.cc PVE | Raidable Bases | use?

No gather rate is given in the name of Rustmod.cc PVE | Raidable Bases |. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rustmod.cc PVE | Raidable Bases |: which one is it?

Rustmod.cc PVE | Raidable Bases | uses a procedural map of size 1,000 with seed 55555, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Rustmod.cc PVE | Raidable Bases |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.45:28025. Find it online at https://rustmod.cc.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.