[US] ZULU // PVE-PVP
Online NA 66.51.99.155:28020 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 43% in NA, and #297 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:01 UTC7d ago | 2 | – | running | 0 |
| Sat 17 Oct, 04:01 UTC12d ago | 4 | halved by day 3 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 27 / 140 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 1 / 50 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 3 / 50 |
| Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 1 / 100 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 45 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does [US] ZULU // PVE-PVP wipe?
With the force wipe, once a month, [US] ZULU // PVE-PVP wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 days 16 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on [US] ZULU // PVE-PVP: what should you expect?
Across recent wipes the busiest point averaged 3 players. 12 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.
Server
What is the hosting location of [US] ZULU // PVE-PVP?
Its NA tag puts [US] ZULU // PVE-PVP in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.155:28020 is its address.
Which Rust version is [US] ZULU // PVE-PVP on?
On Linux, [US] ZULU // PVE-PVP runs Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [US] ZULU // PVE-PVP show, and is it up?
As of the latest refresh, [US] ZULU // PVE-PVP is online. Its reported uptime indicates a restart roughly 15 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 5 October 2026.
Is performance on [US] ZULU // PVE-PVP stable?
Server fps averaged 10 over the last 48 hours, with a floor of 5. At its highest the entity count was 165,454, including buildings, deployables and all else. Peak memory was 4,145 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [US] ZULU // PVE-PVP be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags [US] ZULU // PVE-PVP publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [US] ZULU // PVE-PVP appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [US] ZULU // PVE-PVP: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
What position does [US] ZULU // PVE-PVP hold in the server rankings?
[US] ZULU // PVE-PVP holds #4,653 on seven-day player hours and #796 in North America, inside the top 21% of the ranked field. In the quad peer group, the rank is #297.
How many players does [US] ZULU // PVE-PVP carry?
[US] ZULU // PVE-PVP holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 3. Averaged over 48 hours, activity is highest at 16:00 UTC with 1 players.
Settings
What are the settings on [US] ZULU // PVE-PVP, and its rules?
The name of [US] ZULU // PVE-PVP does not state a gather rate. A maximum of 4 players per group is set (quad). pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [US] ZULU // PVE-PVP?
A procedural map of size 4,096 with seed 1337, generated by the game, runs on [US] ZULU // PVE-PVP. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
Connection
What is the way onto [US] ZULU // PVE-PVP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.155:28020.