Standard Deviation- PvE, No Decay, survival variable.
Online NA 66.51.98.74:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #578 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 20:06 UTC34d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 17 / 140 |
| BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab | NA · quad · monthly · 4 on average | 4 / 50 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 5 / 50 |
| Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| | NA · quad · 4x · monthly · 1 on average | 0 / 100 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 56 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Standard Deviation- PvE, No Decay, survival variable.: what is it?
Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 6 days 5 hours. A monthly wipe schedule is published in its tags.
Wipe day on Standard Deviation- PvE, No Decay, survival variable.: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 3 it had fallen below half where the hold failed.
Server details
In which region does Standard Deviation- PvE, No Decay, survival variable. sit?
The NA tag on Standard Deviation- PvE, No Decay, survival variable. lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 66.51.98.74:28015 is its address.
Which Rust version is Standard Deviation- PvE, No Decay, survival variable. on?
On Linux, Standard Deviation- PvE, No Decay, survival variable. runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Standard Deviation- PvE, No Decay, survival variable. up, and how steady is its uptime?
The current status of Standard Deviation- PvE, No Decay, survival variable. is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does Standard Deviation- PvE, No Decay, survival variable. perform well?
Over 48 hours the average held at 5 server fps, and the minimum was 5. Entity count reached 23,826, covering buildings, deployables and the rest of the world. Peak memory was 1,558 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do Standard Deviation- PvE, No Decay, survival variable.'s tags stand for?
The game's server browser reads the tags Standard Deviation- PvE, No Decay, survival variable. publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Standard Deviation- PvE, No Decay, survival variable.?
The following Rust Server Analytics lists count Standard Deviation- PvE, No Decay, survival variable. among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Player numbers
What position does Standard Deviation- PvE, No Decay, survival variable. hold in the server rankings?
Ranked on seven-day player hours, Standard Deviation- PvE, No Decay, survival variable. is #13,102 overall and #1,415 in North America, within the top 59% of ranked servers. In the quad peer group, the rank is #578.
How many players does Standard Deviation- PvE, No Decay, survival variable. carry?
Of 50 slots, 0 are filled on Standard Deviation- PvE, No Decay, survival variable. at this refresh. Seven-day figures: an average of 0 players and a peak of 1.
Settings
What are the settings on Standard Deviation- PvE, No Decay, survival variable., and its rules?
Gather rate is not mentioned in the name of Standard Deviation- PvE, No Decay, survival variable.. Groups: quad, capped at 4 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Standard Deviation- PvE, No Decay, survival variable.?
A procedural map of size 2,112 with seed 662852897, generated by the game, runs on Standard Deviation- PvE, No Decay, survival variable.. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to Standard Deviation- PvE, No Decay, survival variable.?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.74:28015.