Tiger's Testing Ground
Online NA 66.51.98.59:28025 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:58 UTC6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:08 UTC FW27d ago | 1 | halved by day 2 | 21.1 days | 0 |
| Thu 17 Sep, 22:42 UTC41d ago | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 2 / 200 |
| Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 0 / 100 |
| TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 8+ · monthly · 1 on average | 0 / 200 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 75 / 999 |
| Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 17 / 150 |
| Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 2 / 125 |
Quick answers
from the figures on this pageWipe data
When does Tiger's Testing Ground wipe?
The force wipe is the only wipe for Tiger's Testing Ground, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 6 days 10 hours ago. Its tags state a wipe schedule of one month.
Wipe day on Tiger's Testing Ground: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 2 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1.5 it had fallen below half where the hold failed.
Server
Which location hosts Tiger's Testing Ground?
The NA tag on Tiger's Testing Ground lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.98.59:28025.
Which Rust version is Tiger's Testing Ground on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Tiger's Testing Ground. Joining requires the same protocol on your game; Steam handles the update.
Is Tiger's Testing Ground up, and how steady is its uptime?
Tiger's Testing Ground reports online at the current check. 99% uptime over the last 7 full days, equal to 166 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
How should the tags on Tiger's Testing Ground be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^c (Creative): No gathering, just sandbox building at will; NA (North America): Its browser listing sits in North America are the tags Tiger's Testing Ground publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Tiger's Testing Ground appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Tiger's Testing Ground fits are: Rust build and creative servers, Rust servers tagged creative and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Creative ^c; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Where does Tiger's Testing Ground sit among Rust servers?
For player hours over the last seven days, Tiger's Testing Ground places #12,360 globally and #1,376 in North America, in the top 55% of all ranked servers.
At what level does Tiger's Testing Ground run its population?
Of 50 slots, 0 are filled on Tiger's Testing Ground at this refresh. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
What settings and rules does Tiger's Testing Ground use?
No gather rate is given in the name of Tiger's Testing Ground. The default group cap of 8 players applies. build & creative is the game mode, sandbox building, no gathering. Community is its listing; it is a community server. Anti-cheat status: VAC on.
How to join
How do you connect to Tiger's Testing Ground?
In the Rust console (F1), enter client.connect 66.51.98.59:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.