Test
Online EU 66.51.97.64:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:08 UTC, in 19h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 19h | Thu 29 Oct, 18:08 UTC | its own |
| 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 19h | Thu 12 Nov, 18:08 UTC | its own |
| 28d 19h | Thu 26 Nov, 18:08 UTC | its own |
| 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 19h | Thu 10 Dec, 18:08 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 238 on average | 234 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 19 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 13 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 24 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 36 / 50 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 7 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Test wipe?
Its tag guides the prediction, since Test has too few wipes on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 18:08 UTC, according to this server's cycle. The world now in play was created 27 days 4 hours ago. Its tags publish a wipe schedule of every two weeks.
On Test, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 37 hours after it began.
Server details
What is the hosting location of Test?
The EU tag on Test lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 66.51.97.64:28015 is its address.
What Rust build does Test run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Test. Your game must match the protocol to join, and Steam applies that update.
Is Test up, and how steady is its uptime?
Test reports online at the current check. About 5 days 2 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 17 September 2026.
What performance does Test show?
Over 48 hours the average held at 5 server fps, and the minimum was 5. Entity count reached 70,851, covering buildings, deployables and the rest of the world. Memory use reached 3,176 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Test be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Europe is the region it appears under in the browser are the tags Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Test?
The following Rust Server Analytics lists count Test among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Against other Rust servers, how does Test compare?
Test holds #15,339 on seven-day player hours and #2,570 in Europe, inside the top 69% of the ranked field.
What is the population of Test?
Of 50 slots, 0 are filled on Test at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What are the settings on Test, and its rules?
No gather rate is given in the name of Test. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test: which one is it?
A procedural map of size 3,500 with seed 942019, generated by the game, runs on Test. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto Test?
In the Rust console (F1), enter client.connect 66.51.97.64:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.