ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 4d 0h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 0h | Tue 3 Nov, 01:44 UTC | its own |
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 18d 0h | Tue 17 Nov, 01:44 UTC | its own |
| 32d 0h | Tue 1 Dec, 01:44 UTC | its own |
| 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 53 / 100 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 91 on average | 519 / 575 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 71 on average | 789 / 800 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 42 on average | 39 / 100 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 40 on average | 293 / 325 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 23 on average | 25 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ScoobyD's Playground wipe?
Its tag guides the prediction, since ScoobyD's Playground has too few wipes on record to confirm the schedule. Tuesday 3 November at 01:44 UTC is when its next wipe is due. The current world dates from 9 days 23 hours. Its tags publish a wipe schedule of every two weeks.
Wipe day on ScoobyD's Playground: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 40 hours in.
Server
Which location hosts ScoobyD's Playground?
In North America, according to its NA tag, sits ScoobyD's Playground. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.51.96.72:28060.
Which Rust version is ScoobyD's Playground on?
On Linux, ScoobyD's Playground runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
Is ScoobyD's Playground up, and how steady is its uptime?
As of the latest refresh, ScoobyD's Playground is online. About 7 days 11 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does ScoobyD's Playground show?
The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 43,810. Peak memory was 2,990 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do ScoobyD's Playground's tags stand for?
The game's server browser reads the tags ScoobyD's Playground publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature ScoobyD's Playground?
Among the Rust Server Analytics lists ScoobyD's Playground fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Where does ScoobyD's Playground sit among Rust servers?
ScoobyD's Playground holds #15,284 on seven-day player hours and #1,496 in North America, inside the top 69% of the ranked field.
What is the population of ScoobyD's Playground?
ScoobyD's Playground holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.
Map and rules
How is ScoobyD's Playground configured, and what rules apply?
The name of ScoobyD's Playground does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for ScoobyD's Playground?
A procedural map of size 3,000 with seed 315848369, generated by the game, runs on ScoobyD's Playground. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto ScoobyD's Playground?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.72:28060.