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Drill-through Server detail

ScoobyD's Playground

Online NA 66.51.96.72:28060 checked 5m ago

Drill-through
FilterServeris ScoobyD's Playground
Attributes
biweekly wipes moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,284 top 69% · #1496 in NA
Last wipe 9d ago biweekly schedule
Next wipe 4d 0h Tue 3 Nov, 01:44 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246802:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 4d 0h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
4d 0hTue 3 Nov, 01:44 UTCits own
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
18d 0hTue 17 Nov, 01:44 UTCits own
32d 0hTue 1 Dec, 01:44 UTCits own
34d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:44 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 53 / 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 91 on average 519 / 575
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average 789 / 800
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 42 on average 39 / 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 40 on average 293 / 325
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 23 on average 25 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ScoobyD's Playground wipe?

Its tag guides the prediction, since ScoobyD's Playground has too few wipes on record to confirm the schedule. Tuesday 3 November at 01:44 UTC is when its next wipe is due. The current world dates from 9 days 23 hours. Its tags publish a wipe schedule of every two weeks.

Wipe day on ScoobyD's Playground: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 40 hours in.

Server

Which location hosts ScoobyD's Playground?

In North America, according to its NA tag, sits ScoobyD's Playground. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.51.96.72:28060.

Which Rust version is ScoobyD's Playground on?

On Linux, ScoobyD's Playground runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

Is ScoobyD's Playground up, and how steady is its uptime?

As of the latest refresh, ScoobyD's Playground is online. About 7 days 11 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does ScoobyD's Playground show?

The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 43,810. Peak memory was 2,990 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do ScoobyD's Playground's tags stand for?

The game's server browser reads the tags ScoobyD's Playground publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature ScoobyD's Playground?

Among the Rust Server Analytics lists ScoobyD's Playground fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Where does ScoobyD's Playground sit among Rust servers?

ScoobyD's Playground holds #15,284 on seven-day player hours and #1,496 in North America, inside the top 69% of the ranked field.

What is the population of ScoobyD's Playground?

ScoobyD's Playground holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

How is ScoobyD's Playground configured, and what rules apply?

The name of ScoobyD's Playground does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for ScoobyD's Playground?

A procedural map of size 3,000 with seed 315848369, generated by the game, runs on ScoobyD's Playground. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto ScoobyD's Playground?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.96.72:28060.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.