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Drill-through Server detail

Fusion 3.64 (test)

Online 64.74.161.94:28015 checked 11m ago

Drill-through
FilterServeris Fusion 3.64 (test)
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 1/ 30
7-day average 1 peak 4
Rank #2,928 top 13%
Last wipe 26d ago monthly schedule
Next wipe 8d 20h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
8d 20hThu 5 Nov, 19:00 UTCFW force wipe
36d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:47 UTC FW26d ago 1 – running 0
Wed 30 Sep, 01:39 UTC27d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RUMINI-Rust =|PVE|Нервы|На|Пределе|= EU · groups of 8+ · monthly · 2 on average 4 / 22
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho groups of 16+ · monthly · 2 on average 3 / 40
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 groups of 8+ · biweekly · 12 on average 1 / 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS groups of 100+ · biweekly · 8 on average 5 / 200
M_SERVER PVE EU · groups of 8+ · biweekly · 1 on average 0 / 100
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop EU · groups of 15+ · 25x · monthly · 5 on average 5 / 100

Quick answers

from the figures on this page

Wipe data

When does Fusion 3.64 (test) wipe?

The force wipe is the only wipe for Fusion 3.64 (test), once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 4 hours ago the current world was made. The tags carry a monthly wipe schedule.

On Fusion 3.64 (test), what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does Fusion 3.64 (test) sit?

No region appears in what Fusion 3.64 (test) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 64.74.161.94:28015.

What Rust build does Fusion 3.64 (test) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Fusion 3.64 (test). Your game must match the protocol to join, and Steam applies that update.

How reliable is Fusion 3.64 (test), and is it online now?

As of the latest refresh, Fusion 3.64 (test) is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 18 September 2026.

Does Fusion 3.64 (test) perform well?

Server fps averaged 88 over the last 48 hours, with a floor of 40. At its highest the entity count was 200,500, including buildings, deployables and all else. Peak memory was 5,368 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Fusion 3.64 (test) be read?

Tags from Fusion 3.64 (test), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Fusion 3.64 (test) appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Fusion 3.64 (test) fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Fusion 3.64 (test) hold in the server rankings?

On player hours over seven days, Fusion 3.64 (test) ranks #2,928, within the top 13% of ranked servers.

At what level does Fusion 3.64 (test) run its population?

Fusion 3.64 (test) holds 1 players of its 30 slots as of the latest update. The seven-day mean is 1 players, against a peak of 4. Averaged over 48 hours, activity is highest at 01:00 UTC with 4 players.

Map and rules

How is Fusion 3.64 (test) configured, and what rules apply?

Gather rate is not mentioned in the name of Fusion 3.64 (test). No custom group limit: 8 players is the standard. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Fusion 3.64 (test): which one is it?

A procedural map of size 4,500 with seed 138020313, generated by the game, runs on Fusion 3.64 (test). Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Fusion 3.64 (test)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.74.161.94:28015. Find it online at https://fusion364.wixsite.com/rust.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^e,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players 30 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.
^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.