Fusion 3.64 (test)
Online 64.74.161.94:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 01:39 UTC27d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RUMINI-Rust =|PVE|Нервы|На|Пределе|= | EU · groups of 8+ · monthly · 2 on average | 4 / 22 |
| №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho | groups of 16+ · monthly · 2 on average | 3 / 40 |
| RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 | groups of 8+ · biweekly · 12 on average | 1 / 100 |
| BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS | groups of 100+ · biweekly · 8 on average | 5 / 200 |
| M_SERVER PVE | EU · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop | EU · groups of 15+ · 25x · monthly · 5 on average | 5 / 100 |
Quick answers
from the figures on this pageWipe data
When does Fusion 3.64 (test) wipe?
The force wipe is the only wipe for Fusion 3.64 (test), once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 4 hours ago the current world was made. The tags carry a monthly wipe schedule.
On Fusion 3.64 (test), what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does Fusion 3.64 (test) sit?
No region appears in what Fusion 3.64 (test) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 64.74.161.94:28015.
What Rust build does Fusion 3.64 (test) run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Fusion 3.64 (test). Your game must match the protocol to join, and Steam applies that update.
How reliable is Fusion 3.64 (test), and is it online now?
As of the latest refresh, Fusion 3.64 (test) is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 18 September 2026.
Does Fusion 3.64 (test) perform well?
Server fps averaged 88 over the last 48 hours, with a floor of 40. At its highest the entity count was 200,500, including buildings, deployables and all else. Peak memory was 5,368 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on Fusion 3.64 (test) be read?
Tags from Fusion 3.64 (test), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Fusion 3.64 (test) appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Fusion 3.64 (test) fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Fusion 3.64 (test) hold in the server rankings?
On player hours over seven days, Fusion 3.64 (test) ranks #2,928, within the top 13% of ranked servers.
At what level does Fusion 3.64 (test) run its population?
Fusion 3.64 (test) holds 1 players of its 30 slots as of the latest update. The seven-day mean is 1 players, against a peak of 4. Averaged over 48 hours, activity is highest at 01:00 UTC with 4 players.
Map and rules
How is Fusion 3.64 (test) configured, and what rules apply?
Gather rate is not mentioned in the name of Fusion 3.64 (test). No custom group limit: 8 players is the standard. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Fusion 3.64 (test): which one is it?
A procedural map of size 4,500 with seed 138020313, generated by the game, runs on Fusion 3.64 (test). Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Fusion 3.64 (test)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.74.161.94:28015. Find it online at https://fusion364.wixsite.com/rust.