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Drill-through Server detail

[TEST] Warden test server

Offline 64.40.8.7:28015 checked 1d ago

Drill-through
FilterServeris [TEST] Warden test server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 4 peak 14
Rank #2,085 top 9%
Last wipe 1d ago no schedule published
Next wipe 1d 8h Thu 29 Oct, 19:03 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:03 UTC, in 1d 8h. Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
1d 8hThu 29 Oct, 19:03 UTCits own
5d 7hMon 2 Nov, 17:37 UTCits own
8d 8hThu 5 Nov, 19:00 UTCFW force wipe
12d 7hMon 9 Nov, 17:37 UTCits own
15d 8hThu 12 Nov, 19:03 UTCits own
19d 7hMon 16 Nov, 17:37 UTCits own
22d 8hThu 19 Nov, 19:03 UTCits own
26d 7hMon 23 Nov, 17:37 UTCits own

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:37 UTC1d ago – – running 11
Thu 22 Oct, 19:03 UTC5d ago 14 held half 3.9 days 1
Mon 19 Oct, 19:03 UTC8d ago 12 held half 3 days 0
Thu 15 Oct, 19:03 UTC12d ago 6 held half 4 days 0
Mon 12 Oct, 19:03 UTC15d ago 9 held half 3 days 2
Thu 8 Oct, 19:03 UTC19d ago 9 held half 4 days 3
Mon 5 Oct, 19:03 UTC22d ago 6 held half 3 days 2
Thu 1 Oct, 17:54 UTC FW26d ago 12 held half 4 days 10
Mon 28 Sep, 19:03 UTC29d ago 8 held half 3 days 3
Thu 24 Sep, 19:03 UTC33d ago 5 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 170 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 190 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 125 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 52 / 1000

Quick answers

from the figures on this page

Wipe data

When does [TEST] Warden test server wipe?

On [TEST] Warden test server the wipe rhythm is every Monday at 17:37 and every Thursday at 19:03 UTC. Thursday 29 October at 19:03 UTC is the date the next wipe falls on. 40 hours ago the current world was made.

On [TEST] Warden test server, what happens on wipe day?

Recent wipes averaged a busiest count of 11 players. Peak population for the latest wipe came 8 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of [TEST] Warden test server?

No region appears in what [TEST] Warden test server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 64.40.8.7:28015.

Which Rust version is [TEST] Warden test server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [TEST] Warden test server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [TEST] Warden test server show, and is it up?

Offline at this refresh: [TEST] Warden test server, last seen 40 hours ago. Uptime over the last full days (7) was 55%, or 92 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do [TEST] Warden test server's tags stand for?

Tags from [TEST] Warden test server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [TEST] Warden test server?

Among the Rust Server Analytics lists [TEST] Warden test server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Who operates [TEST] Warden test server?

29 other servers we track publish a icefuse.net hostname too, and so does [TEST] Warden test server, which points to a shared operator.

Population

Where does [TEST] Warden test server sit among Rust servers?

The seven-day player-hours rank for [TEST] Warden test server is #2,085, inside the top 9% of all ranked servers.

At what level does [TEST] Warden test server run its population?

The last sighting of [TEST] Warden test server was 40 hours ago; it is offline at this refresh. Averaging 4 players across seven days, the server reached a peak of 14.

Settings

How is [TEST] Warden test server configured, and what rules apply?

The name of [TEST] Warden test server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [TEST] Warden test server?

The game generates a procedural map of size 3,500 with seed 1337 for [TEST] Warden test server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to [TEST] Warden test server?

In the Rust console (F1), enter client.connect 64.40.8.7:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://icefuse.com/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.