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Drill-through Server detail

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 11m ago

Drill-through
FilterServeris Royal Family Gaming | Event/Dev|F1 Spawn|…
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #12,218 top 55%
Last wipe 11h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC11h ago – – running 0
Sun 27 Sep, 19:07 UTC32d ago 1 – – 0
Sat 26 Sep, 20:07 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 109 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 110 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 346 / 350

Quick answers

from the figures on this page

Wipe data

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

The next wipe on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 11 hours ago.

Wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 2 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A region is not published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.8.117:28054.

What Rust build does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The platform is Linux, with Rust network protocol 2636 and build 169627 running on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The protocol has to match before you can join; Steam updates it automatically.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how steady is its uptime?

As of the latest refresh, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| show?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 107,000, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,005 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?

Tags from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts12 (Group limit): Team size is capped at 12; v2636 (Protocol): Protocol 2636 is required: your game must match to connect; cs169627 (Build): Game build: 169627; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Whose server is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and the 11 other servers we track that also publish a rfgam.ing hostname.

Player numbers

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit among Rust servers?

Player hours for the last seven days place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #12,218, in the top 55% of the ranked field.

At what level does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run its population?

Of 50 slots, 0 are filled on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 15:00 UTC shows the highest average: 0 players.

Settings

What settings and rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| use?

No gather rate is given in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Players per group: up to 12. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: which one is it?

The game generates a procedural map of size 3,800 with seed 285119 for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Royal Family Gaming FPS+.

How to join

How can a player join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.117:28054.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts12
Group limit Team size is capped at 12.
v2636
Protocol Protocol 2636 is required: your game must match to connect.
cs169627
Build Game build: 169627.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.