Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Online 64.40.8.117:28054 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:01 UTC11h ago | – | – | running | 0 |
| Sun 27 Sep, 19:07 UTC32d ago | 1 | – | – | 0 |
| Sat 26 Sep, 20:07 UTC33d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 14:55 UTC35d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 61 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 109 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 34 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 110 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346 / 350 |
Quick answers
from the figures on this pageWipe data
When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?
The next wipe on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 11 hours ago.
Wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: what should you expect?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 2 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
A region is not published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.8.117:28054.
What Rust build does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
The platform is Linux, with Rust network protocol 2636 and build 169627 running on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The protocol has to match before you can join; Steam updates it automatically.
Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how steady is its uptime?
As of the latest refresh, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. The uptime it reports puts the last restart at about 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| show?
Server fps averaged 60 over the last 48 hours, with a floor of 60. Entity count reached 107,000, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,005 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?
Tags from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts12 (Group limit): Team size is capped at 12; v2636 (Protocol): Protocol 2636 is required: your game must match to connect; cs169627 (Build): Game build: 169627; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Whose server is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and the 11 other servers we track that also publish a rfgam.ing hostname.
Player numbers
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit among Rust servers?
Player hours for the last seven days place Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #12,218, in the top 55% of the ranked field.
At what level does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run its population?
Of 50 slots, 0 are filled on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 15:00 UTC shows the highest average: 0 players.
Settings
What settings and rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| use?
No gather rate is given in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Players per group: up to 12. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: which one is it?
The game generates a procedural map of size 3,800 with seed 285119 for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Royal Family Gaming FPS+.
How to join
How can a player join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.117:28054.