ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly
Online EU · ger 62.83.16.220:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 36 on average | 23 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 31 on average | 5 / 140 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 30 on average | 12 / 200 |
| [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 28 on average | 9 / 150 |
| Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 14 / 100 |
| Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 16 on average | 18 / 75 |
Quick answers
from the figures on this pageWipe data
When does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe?
Once a month ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 13 hours ago. A monthly wipe schedule is published in its tags.
Wipe day on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: what should you expect?
Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 23 hours in.
Server details
In which region does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly sit?
The EU tag on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly lists it in Europe, with ger as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 62.83.16.220:28015 is its address.
Which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?
Rust network protocol 2635 and build 168909 on Linux is the setup for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. The protocol has to match before you can join; Steam updates it automatically.
What uptime does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly show, and is it up?
The current status of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Is performance on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly stable?
Server fps averaged 102 over the last 48 hours, with a floor of 70. At its highest the entity count was 80,656, including buildings, deployables and all else. Peak memory was 3,849 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly be read?
Tags from ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rger (Region code): ger is the region code on record; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly sit among Rust servers?
For player hours over the last seven days, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly places #3,108 globally and #1,162 in Europe, in the top 14% of all ranked servers.
At what level does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run its population?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 6. Across the last 48 hours, 21:00 UTC shows the highest average: 3 players.
Map and rules
How is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly configured, and what rules apply?
The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
The map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: which one is it?
The game generates a procedural map of size 3,500 with seed 1541797379 for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
In the Rust console (F1), enter client.connect 62.83.16.220:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/fAxbJ6g5Hf is its website.