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Drill-through Server detail

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 6m ago

Drill-through
FilterServeris CYBERSHOKE | FFA | DUELS | CREATIVE |Coun…
Attributes
moddedoxide
Last refreshed
Players now 0/ 300
7-day average 0 peak 4
Rank #6,442 top 29% · #1926 in EU
Last wipe 19d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 118 on average 115 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average 4 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 11 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 21 on average 23 / 150
ShockRust | Build Обновление EU · no group limit · 8 on average 3 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 4 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: what is it?

No next wipe can be predicted for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 19 days 4 hours ago the current world was made.

Wipe day on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The EU tag on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 62.122.215.125:28035.

Which Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. The protocol has to match before you can join; Steam updates it automatically.

Is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike up, and how steady is its uptime?

The current status of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is online. Its reported uptime indicates a restart roughly 18 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike perform well?

The 48-hour average was 223 server fps; the low was 61. Entity count reached 23,891, covering buildings, deployables and the rest of the world. Memory use reached 3,369 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike be read?

gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe are the tags CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The following Rust Server Analytics lists count CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike among their servers: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold in the server rankings?

Ranked on seven-day player hours, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is #6,442 overall and #1,926 in Europe, within the top 29% of ranked servers.

How many players does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike carry?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike holds 0 players of its 300 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 4. The 48-hour peak window is 20:00 UTC, at an average of 1 players.

Settings

What are the settings on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and its rules?

Gather rate is not mentioned in the name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

In the Rust console (F1), enter client.connect 62.122.215.125:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Player slots: 300.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.