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Drill-through Server detail

Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Offline 57.128.211.49:28019 checked 1d ago

Drill-through
FilterServeris Facepunch Staging Auto Restart 10 minutes…
Attributes
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 34d ago no schedule published
Next wipe – too few wipes seen yet

Players

average and peak, with its wipes marked
AveragePeak
0123423:0002:0005:0007:0010:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0002:0005:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 468 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 295 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 83 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 101 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Facepunch Staging Auto Restart 10 minutes | Nav Disabled: what is it?

With too few of its wipes on record, Facepunch Staging Auto Restart 10 minutes | Nav Disabled's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 days 11 hours ago the current world was made.

On Facepunch Staging Auto Restart 10 minutes | Nav Disabled, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does Facepunch Staging Auto Restart 10 minutes | Nav Disabled sit?

A region is not published by Facepunch Staging Auto Restart 10 minutes | Nav Disabled. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 57.128.211.49:28019 is its address.

What Rust build does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?

Rust network protocol 2635 and build 169317 on Windows is the setup for Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Facepunch Staging Auto Restart 10 minutes | Nav Disabled, and is it online now?

Last seen 32 hours ago, Facepunch Staging Auto Restart 10 minutes | Nav Disabled now reports offline. Of 168 hours in the last 7 full days, 158 were up: 94%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Facepunch Staging Auto Restart 10 minutes | Nav Disabled stable?

The 48-hour average was 235 server fps; the low was 233. Entity count reached 218,000, covering buildings, deployables and the rest of the world. Memory use reached 2,679 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Facepunch Staging Auto Restart 10 minutes | Nav Disabled carry?

Tags from Facepunch Staging Auto Restart 10 minutes | Nav Disabled, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs169317 (Build): Game build: 169317; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

These Rust Server Analytics lists include Facepunch Staging Auto Restart 10 minutes | Nav Disabled: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

By whom is Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?

A playrust.com hostname is published by Facepunch Staging Auto Restart 10 minutes | Nav Disabled, as by 124 other servers we track, so one operator most likely runs them all.

Population

Against other Rust servers, how does Facepunch Staging Auto Restart 10 minutes | Nav Disabled compare?

Player hours for the last seven days place Facepunch Staging Auto Restart 10 minutes | Nav Disabled at #15,339, in the top 69% of the ranked field.

What is the population of Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

No response from Facepunch Staging Auto Restart 10 minutes | Nav Disabled at the latest check, with a last sighting 32 hours ago. Averaged across seven days, the population is 0 players.

Settings

What are the settings on Facepunch Staging Auto Restart 10 minutes | Nav Disabled, and its rules?

No gather rate is given in the name of Facepunch Staging Auto Restart 10 minutes | Nav Disabled. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Rust's official server tab includes it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Facepunch Staging Auto Restart 10 minutes | Nav Disabled: which one is it?

A procedural map of size 4,500 with seed 9563351, generated by the game, runs on Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

In the Rust console (F1), enter client.connect 57.128.211.49:28019. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169317,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs169317
Build Game build: 169317.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.