Facepunch AUX1
Online 57.128.211.49:28015 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC32d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC43d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 550 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 300 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 300 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 269 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Facepunch AUX1: what is it?
The rhythm of Facepunch AUX1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 32 days 7 hours.
On Facepunch AUX1, what happens on wipe day?
The average busiest count over recent wipes is 6 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server details
In which region does Facepunch AUX1 sit?
A region is not published by Facepunch AUX1. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 57.128.211.49:28015.
Which Rust version is Facepunch AUX1 on?
Rust network protocol 2635 and build 169476 on Windows is the setup for Facepunch AUX1. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Facepunch AUX1, and is it online now?
As of the latest refresh, Facepunch AUX1 is online. The uptime it reports puts the last restart at about 4 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does Facepunch AUX1 show?
Over 48 hours the average held at 169 server fps, and the minimum was 77. At its highest the entity count was 97,000, including buildings, deployables and all else. Memory use reached 3,422 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Facepunch AUX1 carry?
Tags from Facepunch AUX1, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169476 (Build): The game build is 169476; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Facepunch AUX1?
The following Rust Server Analytics lists count Facepunch AUX1 among their servers: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who operates Facepunch AUX1?
A playrust.com hostname is published by Facepunch AUX1, as by 124 other servers we track, so one operator most likely runs them all.
Player numbers
Where does Facepunch AUX1 sit among Rust servers?
On player hours over seven days, Facepunch AUX1 ranks #15,426, within the top 69% of ranked servers.
How many players does Facepunch AUX1 carry?
As of the latest update, Facepunch AUX1 reports 0 players. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Facepunch AUX1 use?
Gather rate is not mentioned in the name of Facepunch AUX1. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Rust's official server tab includes it. VAC, Valve's anti-cheat, is enabled.
What is the map for Facepunch AUX1?
The game generates a procedural map of size 4,000 with seed 1095582362 for Facepunch AUX1. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Facepunch AUX1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.128.211.49:28015.